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Searched refs:needs_resolve (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_texture.c220 static bool needs_resolve(struct pipe_screen *screen, in needs_resolve() function
240 if (needs_resolve(ctx->screen, resource, usage)) in virgl_texture_transfer_map()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c1760 const bool needs_resolve = in cmd_buffer_render_pass_emit_stores() local
1763 if (needs_resolve && attachment->use_tlb_resolve) { in cmd_buffer_render_pass_emit_stores()
1771 } else if (needs_resolve) { in cmd_buffer_render_pass_emit_stores()