Searched refs:newViewMinLayer (Results 1 – 1 of 1) sorted by relevance
730 GLuint newViewMinLevel, newViewMinLayer; in _mesa_TextureView() local802 newViewMinLayer = origTexObj->MinLayer + minlayer; in _mesa_TextureView()811 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { in _mesa_TextureView()815 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); in _mesa_TextureView()