Searched refs:nextUnusedBinding (Results 1 – 3 of 3) sorted by relevance
34 uint32_t nextUnusedBinding() { return mNextUnusedBinding++; } in nextUnusedBinding() function
114 out << "set=0, binding=" << nextUnusedBinding(); in writeLayoutQualifier()
834 sink << "\nlayout(set=0, binding=" << outputGLSL->nextUnusedBinding() in translateImpl()