/external/mesa3d/src/compiler/nir/ |
D | nir_lower_cl_images_to_tex.c | 92 nir_channels(&b, intrin->src[1].ssa, in lower_cl_images_to_tex_impl() 132 res = nir_channels(&b, res, (1 << num_components) - 1); in lower_cl_images_to_tex_impl()
|
D | nir_lower_ubo_vec4.c | 154 nir_channels(b, result, high_channels), in nir_lower_ubo_vec4_lower() 155 nir_channels(b, result, low_channels)); in nir_lower_ubo_vec4_lower()
|
D | nir_lower_drawpixels.c | 156 nir_src_for_ssa(nir_channels(b, texcoord, in lower_color() 197 tex->src[2].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); in lower_color() 211 tex->src[0].src = nir_src_for_ssa(nir_channels(b, def, 0xc)); in lower_color()
|
D | nir_opt_shrink_vectors.c | 129 nir_ssa_def *data = nir_channels(b, instr->src[3].ssa, BITSET_MASK(components)); in opt_shrink_vectors_image_store() 185 nir_ssa_def *def = nir_channels(b, instr->src[0].ssa, in opt_shrink_vectors_intrinsic()
|
D | nir_lower_viewport_transform.c | 77 nir_channels(&b, input_point, 0x7), w_recip); in nir_lower_viewport_transform()
|
D | nir_lower_fb_read.c | 65 tex->src[0].src = nir_src_for_ssa(nir_channels(b, fragcoord, 0x3)); in lower_fb_read()
|
D | nir_lower_bitmap.c | 106 nir_src_for_ssa(nir_channels(b, texcoord, in lower_bitmap()
|
D | nir_lower_vec3_to_vec4.c | 78 nir_ssa_def *vec3 = nir_channels(&b, &intrin->dest.ssa, 0x7); in lower_vec3_to_vec4_impl()
|
D | nir_lower_wrmasks.c | 120 value = nir_channels(b, value, cur_mask); in split_wrmask()
|
D | nir_lower_tex.c | 585 nir_ssa_def *Q_xy = nir_channels(b, Q, 0x3); in lower_gradient_cube_map() 588 nir_ssa_def *dQdx_xy = nir_channels(b, dQdx, 0x3); in lower_gradient_cube_map() 593 nir_ssa_def *dQdy_xy = nir_channels(b, dQdy, 0x3); in lower_gradient_cube_map() 644 nir_channels(b, nir_i2f32(b, nir_get_texture_size(b, tex)), in lower_gradient() 810 nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7)); in linearize_srgb_result()
|
D | nir_lower_io_to_vector.c | 481 nir_ssa_def *new_vec = nir_channels(&b, &intrin->dest.ssa, in nir_lower_io_to_vector_impl()
|
D | nir_lower_io.c | 360 nir_pack_64_2x32(b, nir_channels(b, data32, 3 << (i * 2))); in lower_load() 468 nir_channels(b, intrin->src[1].ssa, in lower_store() 979 return nir_channels(b, addr, 0x3); in addr_to_index() 1044 return nir_iadd(b, nir_pack_64_2x32(b, nir_channels(b, addr, 0x3)), in addr_to_global()
|
/external/mesa3d/src/intel/compiler/ |
D | brw_nir_lower_image_load_store.c | 103 coord = nir_channels(b, coord, (1 << dims) - 1); in image_address() 120 nir_channels(b, coord, 0x3); in image_address() 157 nir_channels(b, stride, 0xc))); in image_address() 178 nir_channels(b, tiling, 0x3)); in image_address() 179 nir_ssa_def *major = nir_ushr(b, xypos, nir_channels(b, tiling, 0x3)); in image_address() 462 color = nir_channels(b, color, (1 << image.chans) - 1); in convert_color_for_store()
|
/external/mesa3d/src/panfrost/util/ |
D | pan_lower_framebuffer.c | 171 return nir_channels(b, pack, (1 << num_components) - 1); in pan_unpack_pure_32() 267 return nir_channels(b, unpacked, (1 << num_components) - 1); in pan_unpack_pure_8() 412 nir_ssa_def *top_rgb = nir_ishl(b, nir_channels(b, ubytes, 0x7), nir_imm_int(b, 2)); in pan_unpack_unorm_1010102() 413 top_rgb = nir_ior(b, nir_channels(b, precision, 0x7), top_rgb); in pan_unpack_unorm_1010102() 486 nir_ssa_def *rgb = nir_channels(b, linear, 0x7); in pan_linear_to_srgb() 505 nir_ssa_def *rgb = nir_channels(b, srgb, 0x7); in pan_srgb_to_linear()
|
/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_instruction_tex.cpp | 260 scale = nir_frcp(b, nir_channels(b, size, in lower_txl_txf_array_or_cube() 264 scale = nir_frcp(b, nir_channels(b, size, 1)); in lower_txl_txf_array_or_cube()
|
/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 57 coord = nir_channels(b, xy_pos, 0x3); in blorp_nir_txf_ms_mcs()
|
D | blorp_blit.c | 724 nir_ssa_def *pos_xy = nir_channels(b, pos, 0x3); in blorp_nir_manual_blend_bilinear() 943 color = nir_channels(b, color, (1 << src_channels) - 1); in bit_cast_color() 1278 src_pos = nir_channels(&b, src_pos, 0x3); in brw_blorp_build_nir_shader() 1365 src_pos = nir_f2i32(&b, nir_channels(&b, src_pos, 0x3)); in brw_blorp_build_nir_shader()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_pbo.c | 453 nir_iadd(&b, nir_channels(&b, param, TGSI_WRITEMASK_XY), in create_fs() 454 nir_f2i32(&b, nir_channels(&b, coord, TGSI_WRITEMASK_XY))); in create_fs() 469 texcoord = nir_f2i32(&b, nir_channels(&b, coord, TGSI_WRITEMASK_XY)); in create_fs()
|
/external/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_image_load_store.c | 98 nir_ssa_def *color = nir_channels(b, in v3d_nir_lower_image_store()
|
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_fs.c | 77 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_resolve_fragment_shader() 88 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_resolve_fragment_shader() 388 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_depth_stencil_resolve_fragment_shader() 400 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_fragment_shader()
|
D | radv_meta_resolve_cs.c | 63 comp[3] = nir_channels(b, input, 1 << 3); in radv_meta_build_resolve_srgb_conversion() 120 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_resolve_compute_shader() 222 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_compute_shader()
|
D | radv_meta_fmask_expand.c | 80 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, global_id, 0x3)); in build_fmask_expand_compute_shader()
|
D | radv_meta_blit2d.c | 620 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader() 649 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_depth() 678 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_bufimage.c | 96 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3)); in build_nir_itob_compute_shader() 331 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1)); in build_nir_btoi_compute_shader() 567 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1)); in build_nir_btoi_r32g32b32_compute_shader() 755 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, is_3d ? 0x7 : 0x3)); in build_nir_itoi_compute_shader() 995 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 1)); in build_nir_itoi_r32g32b32_compute_shader()
|
/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 76 texcoord = nir_fmul(b, nir_channels(b, frag_coord, 0x3), in nir_lower_pstipple_block()
|