/external/mesa3d/src/compiler/nir/ |
D | nir_metadata.c | 67 nir_foreach_function(function, shader) { in nir_shader_preserve_all_metadata() 83 nir_foreach_function(function, shader) { in nir_metadata_set_validation_flag() 100 nir_foreach_function(function, shader) { in nir_metadata_check_validation_flag()
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D | nir_remove_dead_variables.c | 90 nir_foreach_function(function, shader) { in add_var_use_shader() 105 nir_foreach_function(function, shader) { in remove_dead_var_writes() 194 nir_foreach_function(function, shader) { in nir_remove_dead_variables() 204 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
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D | nir_dominance.c | 203 nir_foreach_function(function, shader) { in nir_calc_dominance() 296 nir_foreach_function(function, shader) { in nir_dump_dom_tree() 318 nir_foreach_function(function, shader) { in nir_dump_dom_frontier() 342 nir_foreach_function(function, shader) { in nir_dump_cfg()
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D | nir_lower_global_vars_to_local.c | 79 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local() 109 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
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D | nir_lower_amul.c | 269 nir_foreach_function(function, shader) { in nir_lower_amul() 282 nir_foreach_function(function, shader) { in nir_lower_amul() 299 nir_foreach_function(function, shader) { in nir_lower_amul()
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D | nir_inline_uniforms.c | 105 nir_foreach_function(function, shader) { in nir_find_inlinable_uniforms() 163 nir_foreach_function(function, shader) { in nir_inline_uniforms()
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D | nir_lower_convert_alu_types.c | 113 nir_foreach_function(func, shader) { in nir_opt_simplify_convert_alu_types() 163 nir_foreach_function(func, shader) { in nir_lower_convert_alu_types()
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D | nir_lower_scratch.c | 103 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch() 146 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
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D | nir_opt_access.c | 314 nir_foreach_function(func, shader) { in nir_opt_access() 330 nir_foreach_function(func, shader) { in nir_opt_access()
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D | nir_opt_barriers.c | 77 nir_foreach_function(function, shader) { in nir_opt_combine_memory_barriers()
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D | nir_opt_cse.c | 89 nir_foreach_function(function, shader) { in nir_opt_cse()
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D | nir_lower_load_const_to_scalar.c | 95 nir_foreach_function(function, shader) { in nir_lower_load_const_to_scalar()
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D | nir_lower_patch_vertices.c | 70 nir_foreach_function(function, nir) { in nir_lower_patch_vertices()
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D | nir_lower_clip_halfz.c | 64 nir_foreach_function(function, shader) { in nir_lower_clip_halfz()
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/external/mesa3d/src/compiler/spirv/ |
D | nir_lower_libclc.c | 41 nir_foreach_function(function, clc_shader) { in lower_clc_call_instr() 104 nir_foreach_function(function, shader) { in nir_lower_libclc()
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/external/mesa3d/prebuilt-intermediates/lima/ |
D | lima_nir_algebraic.c | 143 nir_foreach_function(function, shader) { in lima_nir_scale_trig() 275 nir_foreach_function(function, shader) { in lima_nir_lower_ftrunc()
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/external/mesa3d/src/gallium/drivers/lima/ir/ |
D | lima_nir_duplicate_intrinsic.c | 145 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_uniforms() 158 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_inputs()
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D | lima_nir_lower_uniform_to_scalar.c | 63 nir_foreach_function(function, shader) { in lima_nir_lower_uniform_to_scalar()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_compute_push_layout.c | 42 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout() 127 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
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D | anv_nir_add_base_work_group_id.c | 35 nir_foreach_function(function, shader) { in anv_nir_add_base_work_group_id()
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/external/mesa3d/src/panfrost/util/ |
D | pan_lower_writeout.c | 56 nir_foreach_function(function, nir) { in pan_nir_lower_zs_store() 222 nir_foreach_function(function, nir) { in pan_nir_reorder_writeout()
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D | nir_undef_to_zero.c | 51 nir_foreach_function(function, shader) { in nir_undef_to_zero()
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/external/mesa3d/src/intel/compiler/ |
D | brw_nir_lower_scoped_barriers.c | 79 nir_foreach_function(function, nir) { in brw_nir_lower_scoped_barriers()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 142 nir_foreach_function(function, shader) { in nir_lower_pstipple_fs() 238 nir_foreach_function(function, shader) { in nir_lower_aaline_fs() 362 nir_foreach_function(function, shader) { in nir_lower_aapoint_fs()
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/external/mesa3d/src/panfrost/midgard/ |
D | nir_fuse_io_16.c | 52 nir_foreach_function(function, shader) { in nir_fuse_io_16()
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