Searched refs:noPerspective (Results 1 – 2 of 2) sorted by relevance
143 map<string, string> noPerspective; in initPrograms() local144 noPerspective["qualifier"] = "noperspective"; in initPrograms()148 …on.glslSources.add("vertNoPerspective") << glu::VertexSource(vertShader.specialize(noPerspective)); in initPrograms()151 ….glslSources.add("fragNoPerspective") << glu::FragmentSource(fragShader.specialize(noPerspective)); in initPrograms()
513 TIntermBinary *noPerspective = new TIntermBinary(EOpDiv, glPosXY, glPosW); in AddBresenhamEmulationVS() local514 TIntermDeclaration *ndcDecl = CreateTempInitDeclarationNode(ndc, noPerspective); in AddBresenhamEmulationVS()