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/external/ImageMagick/MagickCore/
Deffect.c3490 normal_distance, in ShadeImage() local
3557 normal_distance=normal.x*normal.x+normal.y*normal.y+ in ShadeImage()
3559 if (normal_distance > (MagickEpsilon*MagickEpsilon)) in ShadeImage()
3560 shade=distance/sqrt((double) normal_distance); in ShadeImage()