Searched refs:normal_distance (Results 1 – 1 of 1) sorted by relevance
3490 normal_distance, in ShadeImage() local3557 normal_distance=normal.x*normal.x+normal.y*normal.y+ in ShadeImage()3559 if (normal_distance > (MagickEpsilon*MagickEpsilon)) in ShadeImage()3560 shade=distance/sqrt((double) normal_distance); in ShadeImage()