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Searched refs:normalized (Results 1 – 25 of 564) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dformat_utils.c289 bool normalized, dst_integer, src_integer, is_signed; in _mesa_format_convert() local
418 normalized = false; in _mesa_format_convert()
426 normalized = _mesa_array_format_is_normalized(src_array_format); in _mesa_format_convert()
437 normalized |= _mesa_array_format_is_normalized(dst_array_format); in _mesa_format_convert()
450 src2dst, normalized, width); in _mesa_format_convert()
539 rebased_src2rgba, normalized, width); in _mesa_format_convert()
562 rgba2dst, normalized, width); in _mesa_format_convert()
584 rebased_src2rgba, normalized, width); in _mesa_format_convert()
596 rebase_swizzle, normalized, width); in _mesa_format_convert()
606 rgba2dst, normalized, width); in _mesa_format_convert()
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/external/eigen/test/
Dgeo_quaternion.cpp80 q1 = AngleAxisx(a, v0.normalized()); in quaternion()
81 q2 = AngleAxisx(a, v1.normalized()); in quaternion()
117 && (aa.axis() - v1.normalized()).norm() < Scalar(1.99) in quaternion()
118 && (aa.axis() + v1.normalized()).norm() < Scalar(1.99)) in quaternion()
124 VERIFY_IS_APPROX( v2.normalized(),(q2.setFromTwoVectors(v1, v2)*v1).normalized()); in quaternion()
125 VERIFY_IS_APPROX( v1.normalized(),(q2.setFromTwoVectors(v1, v1)*v1).normalized()); in quaternion()
126 VERIFY_IS_APPROX(-v1.normalized(),(q2.setFromTwoVectors(v1,-v1)*v1).normalized()); in quaternion()
130 VERIFY_IS_APPROX( v3.normalized(),(q2.setFromTwoVectors(v1, v3)*v1).normalized()); in quaternion()
131 VERIFY_IS_APPROX(-v3.normalized(),(q2.setFromTwoVectors(v1,-v3)*v1).normalized()); in quaternion()
135 VERIFY_IS_APPROX( v2.normalized(),(Quaternionx::FromTwoVectors(v1, v2)*v1).normalized()); in quaternion()
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/external/swiftshader/src/Renderer/
DStream.hpp61 Stream &define(StreamType type, unsigned int count, bool normalized = false) in define()
65 this->normalized = normalized; in define()
70 Stream &define(const void *buffer, StreamType type, unsigned int count, bool normalized = false) in define()
75 this->normalized = normalized; in define()
89 normalized = false; in defaults()
101 bool normalized; member
/external/harfbuzz_ng/src/
Dhb-glib.cc258 gchar *normalized; in hb_glib_unicode_compose() local
264 normalized = g_utf8_normalize (utf8, len, G_NORMALIZE_NFC); in hb_glib_unicode_compose()
265 len = g_utf8_strlen (normalized, -1); in hb_glib_unicode_compose()
270 *ab = g_utf8_get_char (normalized); in hb_glib_unicode_compose()
276 g_free (normalized); in hb_glib_unicode_compose()
295 gchar *normalized; in hb_glib_unicode_decompose() local
300 normalized = g_utf8_normalize (utf8, len, G_NORMALIZE_NFD); in hb_glib_unicode_decompose()
301 len = g_utf8_strlen (normalized, -1); in hb_glib_unicode_decompose()
306 *a = g_utf8_get_char (normalized); in hb_glib_unicode_decompose()
310 *a = g_utf8_get_char (normalized); in hb_glib_unicode_decompose()
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Dhb-icu.cc186 UChar utf16[4], normalized[5]; in hb_icu_unicode_compose() local
199 …_normalize (unorm2_getNFCInstance (&icu_err), utf16, len, normalized, ARRAY_LENGTH (normalized), &… in hb_icu_unicode_compose()
202 if (u_countChar32 (normalized, len) == 1) { in hb_icu_unicode_compose()
203 U16_GET_UNSAFE (normalized, 0, *ab); in hb_icu_unicode_compose()
246 UChar utf16[2], normalized[2 * 19/*HB_UNICODE_MAX_DECOMPOSITION_LEN*/ + 1]; in hb_icu_unicode_decompose() local
261 …_normalize (unorm2_getNFDInstance (&icu_err), utf16, len, normalized, ARRAY_LENGTH (normalized), &… in hb_icu_unicode_decompose()
265 len = u_countChar32 (normalized, len); in hb_icu_unicode_decompose()
268 U16_GET_UNSAFE (normalized, 0, *a); in hb_icu_unicode_decompose()
273 U16_NEXT_UNSAFE (normalized, len, *a); in hb_icu_unicode_decompose()
274 U16_NEXT_UNSAFE (normalized, len, *b); in hb_icu_unicode_decompose()
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/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h180 template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
192 if (normalized) in CopyTo32FVertexData()
225 template <bool isSigned, bool normalized, bool toFloat>
247 if (normalized) in CopyPackedRGB()
270 if (normalized) in CopyPackedRGB()
304 template <bool isSigned, bool normalized, bool toFloat>
312 if (normalized) in CopyPackedAlpha()
355 if (normalized) in CopyPackedAlpha()
446 template <bool isSigned, bool normalized, bool toFloat>
468 priv::CopyPackedRGB<isSigned, normalized, toFloat>( in CopyXYZ10W2ToXYZW32FVertexData()
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Dcopyvertex.h44 template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
47 template <bool isSigned, bool normalized, bool toFloat>
53 template <bool isSigned, bool normalized>
59 template <bool isSigned, bool normalized>
/external/toolchain-utils/android_bench_suite/
Dfix_skia_results.py73 normalized = [float(t) * ms_mul / mul for t in ms]
74 average = sum(normalized) / len(normalized)
75 if all(n > 0.1 for n in normalized) and average >= 1:
76 return name, normalized
78 normalized = [float(t) * ms_mul for t in ms]
79 return 'ns', normalized
/external/angle/src/libANGLE/
DContext_gl_3_3_autogen.h38 void vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
39 void vertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
40 void vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
41 void vertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
42 void vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
43 void vertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
44 void vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \
45 void vertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
DvalidationGL33_autogen.h76 GLboolean normalized,
81 GLboolean normalized,
86 GLboolean normalized,
91 GLboolean normalized,
96 GLboolean normalized,
101 GLboolean normalized,
106 GLboolean normalized,
111 GLboolean normalized,
DvalidationGL33.cpp184 GLboolean normalized, in ValidateVertexAttribP1ui() argument
193 GLboolean normalized, in ValidateVertexAttribP1uiv() argument
202 GLboolean normalized, in ValidateVertexAttribP2ui() argument
211 GLboolean normalized, in ValidateVertexAttribP2uiv() argument
220 GLboolean normalized, in ValidateVertexAttribP3ui() argument
229 GLboolean normalized, in ValidateVertexAttribP3uiv() argument
238 GLboolean normalized, in ValidateVertexAttribP4ui() argument
247 GLboolean normalized, in ValidateVertexAttribP4uiv() argument
/external/icu/android_icu4j/src/main/java/android/icu/impl/coll/
DFCDIterCollationIterator.java87 pos != normalized.length()) { in nextCodePoint()
88 c = normalized.codePointAt(pos); in nextCodePoint()
141 c = normalized.codePointBefore(pos); in previousCodePoint()
177 pos != normalized.length()) { in handleNextCE32()
178 c = normalized.charAt(pos++); in handleNextCE32()
198 assert(pos < normalized.length()); in handleGetTrailSurrogate()
200 if(Character.isLowSurrogate(trail = normalized.charAt(pos))) { ++pos; } in handleGetTrailSurrogate()
229 (state.compareTo(State.IN_NORM_ITER_AT_LIMIT) >= 0 && pos == normalized.length())); in switchToForward()
388 pos = normalized.length(); in previousSegment()
405 if(normalized == null) { in normalize()
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/external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/
DFCDIterCollationIterator.java85 pos != normalized.length()) { in nextCodePoint()
86 c = normalized.codePointAt(pos); in nextCodePoint()
139 c = normalized.codePointBefore(pos); in previousCodePoint()
175 pos != normalized.length()) { in handleNextCE32()
176 c = normalized.charAt(pos++); in handleNextCE32()
196 assert(pos < normalized.length()); in handleGetTrailSurrogate()
198 if(Character.isLowSurrogate(trail = normalized.charAt(pos))) { ++pos; } in handleGetTrailSurrogate()
227 (state.compareTo(State.IN_NORM_ITER_AT_LIMIT) >= 0 && pos == normalized.length())); in switchToForward()
386 pos = normalized.length(); in previousSegment()
403 if(normalized == null) { in normalize()
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/external/mesa3d/src/compiler/nir/
Dnir_normalize_cubemap_coords.c64 nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm)); in normalize_cubemap_coords_block() local
70 normalized = nir_vec4(b, in normalize_cubemap_coords_block()
71 nir_channel(b, normalized, 0), in normalize_cubemap_coords_block()
72 nir_channel(b, normalized, 1), in normalize_cubemap_coords_block()
73 nir_channel(b, normalized, 2), in normalize_cubemap_coords_block()
79 nir_src_for_ssa(normalized)); in normalize_cubemap_coords_block()
/external/skia/tests/
DSRGBTest.cpp16 for (int normalized = 0; normalized < 2; normalized++) { in DEF_TEST() local
33 linearize.apply(&p, !!normalized); in DEF_TEST()
34 reencode .apply(&p, !!normalized); in DEF_TEST()
83 bool normalized) { in test_roundtripping() argument
111 linearize.apply(&p, normalized); in test_roundtripping()
112 reencode .apply(&p, normalized); in test_roundtripping()
/external/skqp/tests/
DSRGBTest.cpp16 for (int normalized = 0; normalized < 2; normalized++) { in DEF_TEST() local
33 linearize.apply(&p, !!normalized); in DEF_TEST()
34 reencode .apply(&p, !!normalized); in DEF_TEST()
83 bool normalized) { in test_roundtripping() argument
111 linearize.apply(&p, normalized); in test_roundtripping()
112 reencode .apply(&p, normalized); in test_roundtripping()
/external/guice/extensions/servlet/src/com/google/inject/servlet/
DUriPatternType.java79 String normalized = ServletUtils.normalizePath(literal); in ServletStyleUriPatternMatcher() local
81 normalized = "*" + normalized; in ServletStyleUriPatternMatcher()
83 normalized = normalized + "*"; in ServletStyleUriPatternMatcher()
85 if (!pattern.equals(normalized)) { in ServletStyleUriPatternMatcher()
90 + normalized in ServletStyleUriPatternMatcher()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dformatutils9.cpp595 template <GLenum GLtype, bool normalized>
638 template <bool normalized>
639 struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
641 template <bool normalized>
642 struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
651 template <GLenum fromType, bool normalized, unsigned int toType>
671 template <class T, bool normalized>
683 template <class T, bool normalized>
684 struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized>
686 template <bool normalized>
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/external/deqp/framework/delibs/debase/
DdeInt32.c152 deUint32 normalized = (deUint32)a << shift; /* Highest bit is always 1. */ in deRcp32() local
153 …int lookupNdx = (normalized >> (31 - RCP_LUT_BITS)) & ((1<<RCP_LUT_BITS)-1); /* Discard high bit… in deRcp32()
165 tmp = deSafeMuluAsr32(result, normalized, 31); in deRcp32()
169 tmp = deSafeMuluAsr32(result, normalized, 31); in deRcp32()
/external/angle/src/libGL/
Dentry_points_gl_3_3_autogen.cpp969 void GL_APIENTRY VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) in VertexAttribP1ui() argument
976 GLbooleanToString(normalized), value); in VertexAttribP1ui()
982 ValidateVertexAttribP1ui(context, index, type, normalized, value)); in VertexAttribP1ui()
985 context->vertexAttribP1ui(index, type, normalized, value); in VertexAttribP1ui()
987 ANGLE_CAPTURE(VertexAttribP1ui, isCallValid, context, index, type, normalized, value); in VertexAttribP1ui()
993 GLboolean normalized, in VertexAttribP1uiv() argument
1001 GLbooleanToString(normalized), (uintptr_t)value); in VertexAttribP1uiv()
1007 ValidateVertexAttribP1uiv(context, index, type, normalized, value)); in VertexAttribP1uiv()
1010 context->vertexAttribP1uiv(index, type, normalized, value); in VertexAttribP1uiv()
1012 ANGLE_CAPTURE(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value); in VertexAttribP1uiv()
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Dentry_points_gl_3_3_autogen.h72 GLboolean normalized,
76 GLboolean normalized,
80 GLboolean normalized,
84 GLboolean normalized,
88 GLboolean normalized,
92 GLboolean normalized,
96 GLboolean normalized,
100 GLboolean normalized,
/external/icu/icu4c/source/i18n/
Dnortrans.cpp138 UnicodeString normalized; in handleTransliterate() local
156 fNorm2.normalize(segment, normalized, errorCode); in handleTransliterate()
160 if(segment != normalized) { in handleTransliterate()
162 text.handleReplaceBetween(prev, start, normalized); in handleTransliterate()
165 int32_t delta = normalized.length() - (start - prev); in handleTransliterate()
Duitercollationiterator.cpp133 } else if(state >= IN_NORM_ITER_AT_LIMIT && pos != normalized.length()) { in handleNextCE32()
134 c = normalized[pos++]; in handleNextCE32()
154 U_ASSERT(pos < normalized.length()); in handleGetTrailSurrogate()
156 if(U16_IS_TRAIL(trail = normalized[pos])) { ++pos; } in handleGetTrailSurrogate()
194 } else if(state >= IN_NORM_ITER_AT_LIMIT && pos != normalized.length()) { in nextCodePoint()
195 c = normalized.char32At(pos); in nextCodePoint()
248 c = normalized.char32At(pos - 1); in previousCodePoint()
279 (state >= IN_NORM_ITER_AT_LIMIT && pos == normalized.length())); in switchToForward()
424 pos = normalized.length(); in previousSegment()
444 nfcImpl.decompose(s, normalized, errorCode); in normalize()
/external/tensorflow/tensorflow/core/api_def/base_api/
Dapi_def_ExtractGlimpse.pbtxt41 name: "normalized"
43 indicates if the offset coordinates are normalized.
73 The argument `normalized` and `centered` controls how the windows are built:
75 * If the coordinates are normalized but not centered, 0.0 and 1.0
78 * If the coordinates are both normalized and centered, they range from
82 * If the coordinates are not normalized they are interpreted as
/external/icu/android_icu4j/src/main/java/android/icu/text/
DNormalizationTransliterator.java105 StringBuilder normalized = new StringBuilder(); in handleTransliterate() local
123 norm2.normalize(segment, normalized); in handleTransliterate()
124 if(!Normalizer2Impl.UTF16Plus.equal(segment, normalized)) { in handleTransliterate()
126 text.replace(prev, start, normalized.toString()); in handleTransliterate()
129 int delta = normalized.length() - (start - prev); in handleTransliterate()

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