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Searched refs:numCells (Results 1 – 6 of 6) sorted by relevance

/external/pdfium/xfa/fxfa/
Dcxfa_ffnumericedit.cpp59 Optional<int32_t> numCells = m_pNode->GetNumberOfCells(); in UpdateWidgetProperty() local
60 if (numCells && *numCells > 0) { in UpdateWidgetProperty()
62 pWidget->SetLimit(*numCells); in UpdateWidgetProperty()
Dcxfa_ffdatetimeedit.cpp94 Optional<int32_t> numCells = m_pNode->GetNumberOfCells(); in UpdateWidgetProperty() local
95 if (numCells && *numCells > 0) { in UpdateWidgetProperty()
97 pPicker->SetEditLimit(*numCells); in UpdateWidgetProperty()
Dcxfa_fftextedit.cpp96 Optional<int32_t> numCells = m_pNode->GetNumberOfCells(); in UpdateWidgetProperty() local
97 if (!numCells) { in UpdateWidgetProperty()
99 } else if (*numCells == 0) { in UpdateWidgetProperty()
104 pWidget->SetLimit(*numCells); in UpdateWidgetProperty()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawShaderViewportIndexTests.cpp339 std::vector<UVec4> generateGrid (const int numCells, const UVec2& renderSize) in generateGrid() argument
341 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
342 …const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)… in generateGrid()
347 cells.reserve(numCells); in generateGrid()
352 for (int cellNdx = 0; cellNdx < numCells; ++cellNdx) in generateGrid()
DvktDrawShaderLayerTests.cpp476 std::vector<UVec4> generateGrid (const int numCells, const UVec2& renderSize) in generateGrid() argument
478 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); in generateGrid()
479 …const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)… in generateGrid()
484 cells.reserve(numCells); in generateGrid()
489 for (int cellNdx = 0; cellNdx < numCells; ++cellNdx) in generateGrid()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp1003 const int numCells = GRID_SIZE*GRID_SIZE; in createBuffers() local
1004 const int numPositionCells = (instanced) ? (1) : (numCells); in createBuffers()
1007 const int numColorOffsetElements = numInstanceElementsPerCell * numCells; in createBuffers()