/external/angle/src/tests/perf_tests/ |
D | TextureSampling.cpp | 39 numSamplers = 2; in TextureSamplingParams() 45 unsigned int numSamplers; member 60 strstr << RenderTestParams::story() << "_" << numSamplers << "samplers"; in story() 97 if (params.numSamplers > static_cast<unsigned int>(maxTextureImageUnits)) in initializeBenchmark() 99 FAIL() << "Sampler count (" << params.numSamplers << ")" in initializeBenchmark() 127 for (unsigned int count = 0; count < params.numSamplers; count++) in initShaders() 137 for (unsigned int count = 0; count < params.numSamplers; count++) in initShaders() 210 mTextures.resize(params.numSamplers); in initTextures() 211 glGenTextures(params.numSamplers, mTextures.data()); in initTextures() 212 for (unsigned int i = 0; i < params.numSamplers; ++i) in initTextures() [all …]
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/external/skqp/src/gpu/effects/ |
D | GrYUVtoRGBEffect.cpp | 103 int numSamplers = args.fTexSamplers.count(); in emitCode() local 106 for (int i = 0; i < numSamplers; ++i) { in emitCode() 110 for (int i = 0; i < numSamplers; ++i) { in emitCode()
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/external/skqp/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 37 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 140 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible() 143 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
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D | GrVkUniformHandler.h | 78 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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/external/skia/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 35 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 245 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible() 248 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
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D | GrVkUniformHandler.h | 86 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 345 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd… 395 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument 425 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec() 488 const int numSamplers = 8; in iterate() local 497 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate() 498 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate() 504 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1); in iterate() 506 …getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0], m_context.getRenderContext(… in iterate() 529 TextureVector textures (renderCtx, numSamplers); in iterate() 543 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate()
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D | es31fProgramInterfaceDefinitionUtil.hpp | 122 int numSamplers; member
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D | es31fProgramInterfaceQueryTestCase.cpp | 2515 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2544 { GL_MAX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2570 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2603 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2635 { GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2665 { GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 1730 …retVal.numSamplers = getNumTypeInstances(shader, glu::STORAGE_UNIFORM, glu::isDataTypeSampler… in getShaderResourceUsage()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 674 const int numSamplers = SamplerIndexingCaseInstance::NUM_SAMPLERS; in iterate() local 682 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate() 683 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate() 744 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate() 765 …{ 0u, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers, VK_SHADER_STAGE_ALL,… in iterate() 766 …{ (deUint32)numSamplers, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u, VK_SHADER_STAGE_ALL, DE_NU… in iterate() 783 { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers }, in iterate() 813 vector<VkDescriptorImageInfo> imageInfos (numSamplers); in iterate() 821 (deUint32)numSamplers, in iterate() 828 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate() [all …]
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 67 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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D | GrMtlPipelineState.h | 42 uint32_t numSamplers,
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D | GrMtlPipelineState.mm | 42 uint32_t numSamplers, 53 , fNumSamplers(numSamplers)
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D | GrMtlPipelineStateBuilder.mm | 375 (uint32_t)fUniformHandler.numSamplers(),
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 70 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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D | GrMtlPipelineState.h | 41 uint32_t numSamplers,
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D | GrMtlPipelineState.mm | 41 uint32_t numSamplers, 50 , fNumSamplers(numSamplers)
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D | GrMtlPipelineStateBuilder.mm | 543 (uint32_t)fUniformHandler.numSamplers(),
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 242 int numSamplers = 0; in getNumSamplerUniforms() local 247 ++numSamplers; in getNumSamplerUniforms() 250 return numSamplers; in getNumSamplerUniforms()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingDescriptorCopyTests.cpp | 1607 deUint32 numSamplers = 0; in run() local 1668 numSamplers += arraySize; in run() 1687 numSamplers += arraySize; in run() 1700 if (numSamplers > limits.maxDescriptorSetSamplers) in run() 1724 numPerStageSamplers += numSamplers; in run()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1426 int numSamplers = 0; in countSamplers() local 1432 numSamplers += 1; in countSamplers() 1434 return numSamplers; in countSamplers()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 598 const int numSamplers = programD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer() local 603 (mNumActiveShaderSamplers[shaderType] < numSamplers) || in updateBuffer() 610 const size_t samplerDataSize = sizeof(SamplerMetadata) * numSamplers; in updateBuffer() 618 mNumActiveShaderSamplers[shaderType] = numSamplers; in updateBuffer() 654 sizeof(SamplerMetadata) * numSamplers); in updateBuffer()
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