Searched refs:num_ssbo (Results 1 – 2 of 2) sorted by relevance
1108 int num_ssbo; in vrend_decode_set_shader_buffers() local1114 num_ssbo = (length - 2) / VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE; in vrend_decode_set_shader_buffers()1120 if (num_ssbo < 1) in vrend_decode_set_shader_buffers()1123 if (start_slot + num_ssbo > PIPE_MAX_SHADER_BUFFERS) in vrend_decode_set_shader_buffers()1126 for (int i = 0; i < num_ssbo; i++) { in vrend_decode_set_shader_buffers()
3694 LLVMValueRef num_ssbo = bld->ssbo_sizes[buf]; in resq_emit() local3696 emit_data->output[emit_data->chan] = lp_build_broadcast_scalar(uint_bld, num_ssbo); in resq_emit()