Searched refs:num_ucp (Results 1 – 3 of 3) sorted by relevance
59 int num_ucp; member
1395 if (vs->sel->sinfo.num_ucp) { in add_shader_program()1396 for (i = 0; i < vs->sel->sinfo.num_ucp; i++) { in add_shader_program()
4999 sinfo->num_ucp = ctx.key->clip_plane_enable ? 8 : 0; in vrend_convert_shader()