Searched refs:ocnt (Results 1 – 7 of 7) sorted by relevance
/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | convert_to_half_pass.cpp | 184 uint32_t ocnt = 0; in ProcessPhi() local 186 inst->ForEachInId([&ocnt, &prev_idp, this](uint32_t* idp) { in ProcessPhi() 187 if (ocnt % 2 == 0) { in ProcessPhi() 203 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 682 uint32_t ocnt = 0; in AddVarToEntryPoints() local 685 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 686 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 689 ++ocnt; in AddVarToEntryPoints()
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/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | convert_to_half_pass.cpp | 184 uint32_t ocnt = 0; in ProcessPhi() local 186 inst->ForEachInId([&ocnt, &prev_idp, this](uint32_t* idp) { in ProcessPhi() 187 if (ocnt % 2 == 0) { in ProcessPhi() 203 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 680 uint32_t ocnt = 0; in AddVarToEntryPoints() local 683 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 684 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 687 ++ocnt; in AddVarToEntryPoints()
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/external/angle/third_party/spirv-tools/src/source/opt/ |
D | convert_to_half_pass.cpp | 184 uint32_t ocnt = 0; in ProcessPhi() local 186 inst->ForEachInId([&ocnt, &prev_idp, this](uint32_t* idp) { in ProcessPhi() 187 if (ocnt % 2 == 0) { in ProcessPhi() 203 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 745 uint32_t ocnt = 0; in AddVarToEntryPoints() local 748 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 749 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 752 ++ocnt; in AddVarToEntryPoints()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_shader.c | 2562 unsigned ocnt = gs_shader->noutput; in generate_gs_copy_shader() local 2576 memcpy(cshader->shader.output, gs_shader->output, ocnt * in generate_gs_copy_shader() 2579 cshader->shader.noutput = ocnt; in generate_gs_copy_shader() 2612 for (i = 0; i < ocnt; ++i) { in generate_gs_copy_shader() 2681 cshader->shader.ring_item_sizes[ring] = ocnt * 16; in generate_gs_copy_shader() 2696 for (i = 0; i < ocnt; ++i) { in generate_gs_copy_shader()
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