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Searched refs:offsetLocation (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/compiler/translator/
DValidateOutputs.cpp119 const size_t offsetLocation = location + elementIndex; in validate() local
120 if ((*validOutputsToUse)[offsetLocation]) in validate()
124 << (*validOutputsToUse)[offsetLocation]->getName() << "'"; in validate()
129 (*validOutputsToUse)[offsetLocation] = symbol; in validate()
DValidateVaryingLocations.cpp88 const int offsetLocation = location + elementIndex; in ValidateShaderInterface() local
89 if (locationMap.find(offsetLocation) != locationMap.end()) in ValidateShaderInterface()
94 << locationMap[offsetLocation]->getName() << "'"; in ValidateShaderInterface()
99 locationMap[offsetLocation] = varying; in ValidateShaderInterface()
/external/setupdesign/main/src/com/google/android/setupdesign/view/
DStickyHeaderRecyclerView.java139 ev.offsetLocation(-stickyRect.left, -stickyRect.top); in dispatchTouchEvent()
DStickyHeaderListView.java104 ev.offsetLocation(-stickyRect.left, -stickyRect.top); in dispatchTouchEvent()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.h155 GLint offsetLocation = -1; member
DBlitGL.cpp364 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0, 0.0)); in copySubImageToLUMAWorkaroundTexture()
497 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader()
606 mFunctions->uniform2f(blitProgram->offsetLocation, offset.x(), offset.y())); in copySubTexture()
1325 result.offsetLocation = in getBlitProgram()
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local
730 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
731 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo()
732 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp820 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local
865 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
866 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo()
867 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
Des31fGeometryShaderTests.cpp5586 const int offsetLocation = gl.getAttribLocation(m_program->getProgram(), "a_offset"); in iterate() local
5590 if (offsetLocation == -1) in iterate()
5600 gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
5601 gl.enableVertexAttribArray(offsetLocation); in iterate()
5622 gl.vertexAttribDivisor(offsetLocation, 2); in iterate()
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DNativeInput.java629 public void offsetLocation(float xOffset, float yOffset) { in offsetLocation() method in NativeInput.MotionEvent
DShadowMotionEvent.java854 event.offsetLocation(deltaX, deltaY); in nativeOffsetLocation()
/external/libchrome/base/android/jni_generator/
DtestMotionEvent.javap7279 #265 = Utf8 offsetLocation
2184 public final void offsetLocation(float, float);
DtestMotionEvent.javap275 const #265 = Asciz offsetLocation;
2097 public final void offsetLocation(float, float);
DtestConstantsFromJavaP.golden1851 "offsetLocation",