Home
last modified time | relevance | path

Searched refs:outputGLSL (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorMetal.cpp71 TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), in translate() local
77 &outputGLSL)) in translate()
95 root->traverse(&outputGLSL); in translate()
DTranslatorGLSL.cpp219 TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), in translate() local
223 root->traverse(&outputGLSL); in translate()
DTranslatorVulkan.h42 TOutputVulkanGLSL *outputGLSL);
DTranslatorVulkan.cpp734 TOutputVulkanGLSL *outputGLSL) in translateImpl() argument
812 DeclareStructTypesTraverser structTypesTraverser(outputGLSL); in translateImpl()
834 sink << "\nlayout(set=0, binding=" << outputGLSL->nextUnusedBinding() in translateImpl()
1064 TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), in translate() local
1069 if (!translateImpl(root, compileOptions, perfDiagnostics, nullptr, &outputGLSL)) in translate()
1075 root->traverse(&outputGLSL); in translate()