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Searched refs:outputLayout (Results 1 – 4 of 4) sorted by relevance

/external/v4l2_codec2/common/
DFormatConverter.cpp194 C2PlanarLayout outputLayout = outputView.layout(); in convertBlock() local
199 const int dstStrideY = outputLayout.planes[C2PlanarLayout::PLANE_Y].rowInc; in convertBlock()
200 const int dstStrideU = outputLayout.planes[C2PlanarLayout::PLANE_V].rowInc; // only for I420 in convertBlock()
201 const int dstStrideV = outputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; // only for I420 in convertBlock()
202 const int dstStrideUV = outputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; // only for NV12 in convertBlock()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp279 const std::vector<GLenum> &outputLayout) const in generatePixelShaderForOutputSignature()
291 size_t numOutputs = outputLayout.size(); in generatePixelShaderForOutputSignature()
304 GLenum binding = outputLayout.empty() ? GL_COLOR_ATTACHMENT0 : outputLayout[layoutIndex]; in generatePixelShaderForOutputSignature()
310 layoutIndex > 0 && binding == outputLayout[layoutIndex - 1] ? outputIndex + 1 : 0; in generatePixelShaderForOutputSignature()
313 outputLayout.empty() ? &defaultOutput in generatePixelShaderForOutputSignature()
DDynamicHLSL.h156 const std::vector<GLenum> &outputLayout) const;
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1441 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local
1445 …::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "v… in generateSources()
1475 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local
1483 …::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "g… in generateSources()
1510 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local
1514 …ag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "v… in generateSources()