Searched refs:outputLayout (Results 1 – 4 of 4) sorted by relevance
194 C2PlanarLayout outputLayout = outputView.layout(); in convertBlock() local199 const int dstStrideY = outputLayout.planes[C2PlanarLayout::PLANE_Y].rowInc; in convertBlock()200 const int dstStrideU = outputLayout.planes[C2PlanarLayout::PLANE_V].rowInc; // only for I420 in convertBlock()201 const int dstStrideV = outputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; // only for I420 in convertBlock()202 const int dstStrideUV = outputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; // only for NV12 in convertBlock()
279 const std::vector<GLenum> &outputLayout) const in generatePixelShaderForOutputSignature()291 size_t numOutputs = outputLayout.size(); in generatePixelShaderForOutputSignature()304 GLenum binding = outputLayout.empty() ? GL_COLOR_ATTACHMENT0 : outputLayout[layoutIndex]; in generatePixelShaderForOutputSignature()310 layoutIndex > 0 && binding == outputLayout[layoutIndex - 1] ? outputIndex + 1 : 0; in generatePixelShaderForOutputSignature()313 outputLayout.empty() ? &defaultOutput in generatePixelShaderForOutputSignature()
156 const std::vector<GLenum> &outputLayout) const;
1441 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local1445 …::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "v… in generateSources()1475 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local1483 …::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "g… in generateSources()1510 const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs)); in generateSources() local1514 …ag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "v… in generateSources()