Searched refs:outv (Results 1 – 15 of 15) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.debugInfo.1.1.frag.out | 27 layout(location = 0) out vec4 outv; 43 outv = foo(s); 44 outv += texture(s2d, vec2(0.5)); 48 ++outv; 51 outv = 2 * outv; 52 ++outv; 55 --outv; 60 outv *= 3.0; 62 outv.x < 10.0 ? 63 outv = sin(outv) : [all …]
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D | spv.debugInfo.frag.out | 36 layout(location = 0) out vec4 outv; 52 outv = foo(s); 53 outv += texture(s2d, vec2(0.5)); 57 ++outv; 60 outv = 2 * outv; 61 ++outv; 64 --outv; 69 outv *= 3.0; 71 outv.x < 10.0 ? 72 outv = sin(outv) : [all …]
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D | spv.1.4.OpSelect.frag.out | 17 Name 17 "outv" 29 Decorate 17(outv) Location 0 43 17(outv): 16(ptr) Variable Output 91 Store 17(outv) 27 107 48: 10(float) Load 17(outv) 109 Store 17(outv) 49 118 73: 10(float) Load 17(outv) 120 Store 17(outv) 74 129 89: 10(float) Load 17(outv) 131 Store 17(outv) 90
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D | spv.1.4.OpEntryPoint.frag.out | 16 Name 17 "outv" 27 Decorate 17(outv) Location 0 49 17(outv): 16(ptr) Variable Output 86 Store 17(outv) 46 102 62: 7(fvec4) Load 17(outv) 104 Store 17(outv) 63
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | spv.debugInfo.1.1.frag.out | 27 layout(location = 0) out vec4 outv; 43 outv = foo(s); 44 outv += texture(s2d, vec2(0.5)); 48 ++outv; 51 outv = 2 * outv; 52 ++outv; 55 --outv; 60 outv *= 3.0; 62 outv.x < 10.0 ? 63 outv = sin(outv) : [all …]
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D | spv.debugInfo.frag.out | 36 layout(location = 0) out vec4 outv; 52 outv = foo(s); 53 outv += texture(s2d, vec2(0.5)); 57 ++outv; 60 outv = 2 * outv; 61 ++outv; 64 --outv; 69 outv *= 3.0; 71 outv.x < 10.0 ? 72 outv = sin(outv) : [all …]
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D | spv.1.4.OpSelect.frag.out | 17 Name 17 "outv" 29 Decorate 17(outv) Location 0 43 17(outv): 16(ptr) Variable Output 91 Store 17(outv) 27 107 48: 10(float) Load 17(outv) 109 Store 17(outv) 49 118 73: 10(float) Load 17(outv) 120 Store 17(outv) 74 129 89: 10(float) Load 17(outv) 131 Store 17(outv) 90
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D | spv.1.4.OpEntryPoint.frag.out | 16 Name 17 "outv" 27 Decorate 17(outv) Location 0 49 17(outv): 16(ptr) Variable Output 86 Store 17(outv) 46 102 62: 7(fvec4) Load 17(outv) 104 Store 17(outv) 63
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/external/deqp-deps/glslang/Test/ |
D | spv.debugInfo.frag | 14 layout(location = 0) out vec4 outv; 30 outv = foo(s); 31 outv += texture(s2d, vec2(0.5)); 35 ++outv; 38 outv = 2 * outv; 39 ++outv; 42 --outv; 47 outv *= 3.0; 49 outv.x < 10.0 ? 50 outv = sin(outv) : [all …]
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D | spv.1.4.OpSelect.frag | 12 layout(location = 0) out float outv; 23 outv = cond < 8 ? f1 : f2; // in all versions 27 …outv *= (cond > 0 ? iv1 : iv2).z; // in all versions, but in 1.4 as scalar condition, not smea… 31 outv *= (cond < 20 ? m1 : m2)[2][1]; // in 1.4, but not before 34 outv *= fv.a;
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D | spv.1.4.OpEntryPoint.frag | 4 layout(location = 0) out vec4 outv; 25 outv = functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f; 26 outv += functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f;
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/external/angle/third_party/glslang/src/Test/ |
D | spv.debugInfo.frag | 14 layout(location = 0) out vec4 outv; 30 outv = foo(s); 31 outv += texture(s2d, vec2(0.5)); 35 ++outv; 38 outv = 2 * outv; 39 ++outv; 42 --outv; 47 outv *= 3.0; 49 outv.x < 10.0 ? 50 outv = sin(outv) : [all …]
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D | spv.1.4.OpSelect.frag | 12 layout(location = 0) out float outv; 23 outv = cond < 8 ? f1 : f2; // in all versions 27 …outv *= (cond > 0 ? iv1 : iv2).z; // in all versions, but in 1.4 as scalar condition, not smea… 31 outv *= (cond < 20 ? m1 : m2)[2][1]; // in 1.4, but not before 34 outv *= fv.a;
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D | spv.1.4.OpEntryPoint.frag | 4 layout(location = 0) out vec4 outv; 25 outv = functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f; 26 outv += functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f;
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/external/zopfli/src/zopflipng/lodepng/ |
D | lodepng.cpp | 2138 ucvector outv; in lodepng_zlib_compress() local 2154 ucvector_init_buffer(&outv, *out, *outsize); in lodepng_zlib_compress() 2156 ucvector_push_back(&outv, (unsigned char)(CMFFLG / 256)); in lodepng_zlib_compress() 2157 ucvector_push_back(&outv, (unsigned char)(CMFFLG % 256)); in lodepng_zlib_compress() 2164 for(i = 0; i < deflatesize; i++) ucvector_push_back(&outv, deflatedata[i]); in lodepng_zlib_compress() 2166 lodepng_add32bitInt(&outv, ADLER32); in lodepng_zlib_compress() 2169 *out = outv.data; in lodepng_zlib_compress() 2170 *outsize = outv.size; in lodepng_zlib_compress() 4727 ucvector outv; in decodeGeneric() local 4728 ucvector_init(&outv); in decodeGeneric() [all …]
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