Searched refs:overBoundDrawCount (Results 1 – 1 of 1) sorted by relevance
177 …const int overBoundDrawCount = 10000; //!< number of elements in all other buffers than our target… in iterate() local196 const int indexBufferSize = (m_op == INVALID_INDEX_COUNT) ? (drawCount) : (overBoundDrawCount); in iterate()200 indices[ndx] = (deUint16)((m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx)); in iterate()210 const int dataSize = (m_op == INVALID_DATA_COUNT) ? (drawCount) : (overBoundDrawCount); in iterate()238 drawCommand.count = overBoundDrawCount; in iterate()240 drawCommand.first = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0); in iterate()260 drawCommand.count = overBoundDrawCount; in iterate()262 drawCommand.firstIndex = (m_op == INVALID_INDEX_FIRST) ? (overBoundDrawCount) : (0); in iterate()263 drawCommand.baseVertex = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0); in iterate()