Searched refs:packedFormat (Results 1 – 3 of 3) sorted by relevance
414 uint8_t &packedFormat = mAttachmentFormats[colorIndexGL]; in packColorAttachment() local415 SetBitField(packedFormat, formatID); in packColorAttachment()432 uint8_t &packedFormat = mAttachmentFormats[colorIndexGL]; in packColorAttachmentGap() local433 SetBitField(packedFormat, angle::FormatID::NONE); in packColorAttachmentGap()444 uint8_t &packedFormat = mAttachmentFormats[index]; in packDepthStencilAttachment() local445 SetBitField(packedFormat, formatID); in packDepthStencilAttachment()
54 const mtl::VertexFormat &packedFormat = contextMtl->getVertexFormat(originalFormat, true);55 *strideOut = packedFormat.actualAngleFormat().pixelBytes;56 return packedFormat;
1401 void writeVertexInputValueIntPacked(deUint8* destPtr, deUint32& packedFormat, deUint32& componentOf… in writeVertexInputValueIntPacked() argument1408 packedFormat |= (((deUint32)value & usedBits) << componentOffset); in writeVertexInputValueIntPacked()1411 *((deUint32*)destPtr) = (deUint32)packedFormat; in writeVertexInputValueIntPacked()