Searched refs:pfAnimRotation (Results 1 – 2 of 2) sorted by relevance
1101 …if(!WriteData32(pFile, ePODFileNodeAnimRot, s.pNode[i].pfAnimRotation, iTransformationNo)) return … in WritePOD()1538 if(s.pfAnimRotation) in ReadNode()1542 s.pfAnimRotation = (VERTTYPE*) malloc(sizeof(fQuat)); in ReadNode()1543 memcpy(s.pfAnimRotation, fQuat, sizeof(fQuat)); in ReadNode()1566 case ePODFileNodeAnimRot: if(!src.ReadAfterAlloc32(s.pfAnimRotation, nLen)) return false; break; in ReadNode()2209 FREE(pNode[i].pfAnimRotation);2277 if(node.pfAnimRotation)2285 (PVRTQUATERNION&)node.pfAnimRotation[node.pnAnimRotationIdx[m_pImpl->nFrame]],2286 … (PVRTQUATERNION&)node.pfAnimRotation[node.pnAnimRotationIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend);2292 (PVRTQUATERNION&)node.pfAnimRotation[4*m_pImpl->nFrame],[all …]
205 VERTTYPE *pfAnimRotation; /*!< 4 floats per frame of animation. */ member