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Searched refs:physicalDeviceLimits (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_utils.cpp24 const VkPhysicalDeviceLimits &physicalDeviceLimits = in FillTextureFormatCaps() local
50 vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferColorSampleCounts, in FillTextureFormatCaps()
58 vk_gl::AddSampleCounts((physicalDeviceLimits.framebufferDepthSampleCounts & in FillTextureFormatCaps()
59 physicalDeviceLimits.framebufferStencilSampleCounts), in FillTextureFormatCaps()