Searched refs:pipelineDesc (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 716 const vk::GraphicsPipelineDesc *pipelineDesc, in setupProgram() argument 732 ASSERT(isCompute != (vsShader && pipelineDesc)); in setupProgram() 761 *pipelineDesc, gl::AttributesMask(), in setupProgram() 1219 vk::GraphicsPipelineDesc pipelineDesc; in clearFramebuffer() local 1220 pipelineDesc.initDefaults(); in clearFramebuffer() 1221 pipelineDesc.setCullMode(VK_CULL_MODE_NONE); in clearFramebuffer() 1222 pipelineDesc.setColorWriteMask(0, gl::DrawBufferMask()); in clearFramebuffer() 1223 pipelineDesc.setSingleColorWriteMask(params.colorAttachmentIndexGL, params.colorMaskFlags); in clearFramebuffer() 1224 pipelineDesc.setRasterizationSamples(framebuffer->getSamples()); in clearFramebuffer() 1225 pipelineDesc.setRenderPassDesc(framebuffer->getRenderPassDesc()); in clearFramebuffer() [all …]
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D | vk_helpers.h | 1301 const GraphicsPipelineDesc &pipelineDesc, in getGraphicsPipeline() argument 1310 pipelineDesc.getRenderPassDesc(), in getGraphicsPipeline() 1324 geometryShader, mSpecializationConstants, pipelineDesc, descPtrOut, pipelineOut); in getGraphicsPipeline()
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D | UtilsVk.h | 400 const vk::GraphicsPipelineDesc *pipelineDesc,
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_render_utils.mm | 438 RenderPipelineDesc pipelineDesc; 441 renderPassDesc.populateRenderPipelineOutputDesc(colorMask, &pipelineDesc.outputDescriptor); 443 pipelineDesc.inputPrimitiveTopology = kPrimitiveTopologyClassTriangle; 445 return mClearRenderPipelineCache.getRenderPipelineState(contextMtl, pipelineDesc); 453 RenderPipelineDesc pipelineDesc; 457 &pipelineDesc.outputDescriptor); 459 pipelineDesc.inputPrimitiveTopology = kPrimitiveTopologyClassTriangle; 475 return pipelineCache->getRenderPipelineState(contextMtl, pipelineDesc);
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