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Searched refs:polygonOffsetFactor (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp246 if (rasterizerState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor || in syncState()
370 setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor, in setBlendDepthRasterStates()
854 GLfloat polygonOffsetFactor, in setDepthBias() argument
862 device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *(DWORD *)&polygonOffsetFactor); in setDepthBias()
876 mCurRasterState.polygonOffsetFactor = polygonOffsetFactor; in setDepthBias()
DStateManager9.h91 GLfloat polygonOffsetFactor,
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp269 float polygonOffsetFactor; member
304 , polygonOffsetFactor (0.0f) in FragmentOperationState()
DrrRenderer.cpp1128 …depthOffset = maximumDepthSlope * state.fragOps.polygonOffsetFactor + minimumResolvableDifference … in rasterizePrimitive()
/external/angle/src/libANGLE/
Dangletypes.cpp26 polygonOffsetFactor = 0.0f; in RasterizerState()
Dangletypes.h137 GLfloat polygonOffsetFactor; member
DState.cpp1013 mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor; in setPolygonOffsetParams()
2234 *params = mRasterizer.polygonOffsetFactor; in getFloatv()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp223 rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor; in getRasterizerState()
DStateManager11.cpp727 mCurRasterState.polygonOffsetFactor = 0.0f; in StateManager11()
1114 if (rasterState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor || in syncState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp79 mState.polygonOffsetFactor = 0.0f; in Context()
544 if(mState.polygonOffsetFactor != factor || in setPolygonOffsetParams()
547 mState.polygonOffsetFactor = factor; in setPolygonOffsetParams()
1138 case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; in getFloatv()
1888 device->setSlopeDepthBias(mState.polygonOffsetFactor); in applyState()
DContext.h244 GLfloat polygonOffsetFactor; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp91 mState.polygonOffsetFactor = 0.0f; in Context()
569 if(mState.polygonOffsetFactor != factor || in setPolygonOffsetParams()
572 mState.polygonOffsetFactor = factor; in setPolygonOffsetParams()
1914 case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; in getFloatv()
2992 device->setSlopeDepthBias(mState.polygonOffsetFactor); in applyState()
DContext.h369 GLfloat polygonOffsetFactor; member
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1665 setPolygonOffset(rasterizerState.polygonOffsetFactor, in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1342 mRasterizationAndMultisampleStateInfo.depthBiasSlopeFactor = rasterState.polygonOffsetFactor; in updatePolygonOffset()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm1654 mRenderEncoder.setDepthBias(raserState.polygonOffsetUnits, raserState.polygonOffsetFactor,
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4351 state.fragOps.polygonOffsetFactor = m_polygonOffsetFactor; in drawWithReference()