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Searched refs:precisionEmulation (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorESSL.cpp49 bool precisionEmulation = false; in translate() local
50 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_ESSL_OUTPUT)) in translate()
101 &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation, in translate()
DTranslatorHLSL.cpp142 bool precisionEmulation = false; in translate() local
143 if (!emulatePrecisionIfNeeded(root, getInfoSink().obj, &precisionEmulation, getOutputType())) in translate()
DTranslatorGLSL.cpp120 bool precisionEmulation = false; in translate() local
121 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, getOutputType())) in translate()
DTranslatorVulkan.cpp1058 bool precisionEmulation = false; in translate() local
1059 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_GLSL_VULKAN_OUTPUT)) in translate()
1066 getShaderVersion(), getOutputType(), precisionEmulation, in translate()