Searched refs:precisionEmulation (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/compiler/translator/ |
D | TranslatorESSL.cpp | 49 bool precisionEmulation = false; in translate() local 50 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_ESSL_OUTPUT)) in translate() 101 &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation, in translate()
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D | TranslatorHLSL.cpp | 142 bool precisionEmulation = false; in translate() local 143 if (!emulatePrecisionIfNeeded(root, getInfoSink().obj, &precisionEmulation, getOutputType())) in translate()
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D | TranslatorGLSL.cpp | 120 bool precisionEmulation = false; in translate() local 121 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, getOutputType())) in translate()
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D | TranslatorVulkan.cpp | 1058 bool precisionEmulation = false; in translate() local 1059 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_GLSL_VULKAN_OUTPUT)) in translate() 1066 getShaderVersion(), getOutputType(), precisionEmulation, in translate()
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