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Searched refs:presentPathFastEnabled (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp50 !(renderer->presentPathFastEnabled() && nativeWindow->getNativeWindow()); in NeedsOffscreenTexture()
98 ASSERT(!mRenderer->presentPathFastEnabled() || orientation == 0); in SwapChain11()
Drenderer11_utils.cpp2574 renderer->presentPathFastEnabled()); in UsePresentPathFast()
DStateManager11.cpp849 if (!mRenderer->presentPathFastEnabled()) in checkPresentPath()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h378 bool presentPathFastEnabled() const { return mPresentPathFastEnabled; } in presentPathFastEnabled() function
DProgramD3D.cpp407 mUsesViewScale(renderer->presentPathFastEnabled()), in ProgramD3DMetadata()
1651 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(), in getGeometryExecutableForPrimitiveType()