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/external/mesa3d/src/mesa/main/
Dteximage.c2819 struct gl_texture_image *prevImage = in _mesa_choose_texture_format() local
2824 if (prevImage && in _mesa_choose_texture_format()
2825 prevImage->Width > 0 && in _mesa_choose_texture_format()
2826 prevImage->InternalFormat == internalFormat) { in _mesa_choose_texture_format()
2828 assert(prevImage->TexFormat != MESA_FORMAT_NONE); in _mesa_choose_texture_format()
2829 return prevImage->TexFormat; in _mesa_choose_texture_format()