Searched refs:prime_recurrent (Results 1 – 3 of 3) sorted by relevance
/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | loop_dependence.cpp | 1445 SERecurrentNode* prime_recurrent = in PropagateConstraints() local 1448 if (!prime_recurrent) continue; in PropagateConstraints() 1453 constraint->GetLoop(), prime_recurrent->GetOffset(), new_child); in PropagateConstraints() 1456 new_second, prime_recurrent, new_recurrent); in PropagateConstraints()
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/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | loop_dependence.cpp | 1445 SERecurrentNode* prime_recurrent = in PropagateConstraints() local 1448 if (!prime_recurrent) continue; in PropagateConstraints() 1453 constraint->GetLoop(), prime_recurrent->GetOffset(), new_child); in PropagateConstraints() 1456 new_second, prime_recurrent, new_recurrent); in PropagateConstraints()
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/external/angle/third_party/spirv-tools/src/source/opt/ |
D | loop_dependence.cpp | 1445 SERecurrentNode* prime_recurrent = in PropagateConstraints() local 1448 if (!prime_recurrent) continue; in PropagateConstraints() 1453 constraint->GetLoop(), prime_recurrent->GetOffset(), new_child); in PropagateConstraints() 1456 new_second, prime_recurrent, new_recurrent); in PropagateConstraints()
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