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Searched refs:primitive_count (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_tess.c186 output_prims->primitive_count = 0; in draw_tess_ctrl_shader_run()
211 output_prims->primitive_count = num_patches; in draw_tess_ctrl_shader_run()
347 output_prims->primitive_count = 0; in draw_tess_eval_shader_run()
360 for (unsigned i = 0; i < input_prim->primitive_count; i++) { in draw_tess_eval_shader_run()
362 uint32_t prim_start = output_prims->primitive_count; in draw_tess_eval_shader_run()
399 output_prims->primitive_count += data.num_indices / prim_len; in draw_tess_eval_shader_run()
401 output_prims->primitive_count * sizeof(uint32_t)); in draw_tess_eval_shader_run()
402 for (unsigned i = prim_start; i < output_prims->primitive_count; i++) { in draw_tess_eval_shader_run()
Ddraw_vbuf.h129 unsigned primitive_count,
Ddraw_pt_fetch_shade_pipeline.c412 prim_info.primitive_count = 1; in fetch_pipeline_run()
440 prim_info.primitive_count = 1; in fetch_pipeline_linear_run()
471 prim_info.primitive_count = 1; in fetch_pipeline_linear_run_elts()
Ddraw_pt_emit.c195 i < prim_info->primitive_count; in draw_pt_emit()
270 i < prim_info->primitive_count; in draw_pt_emit_linear()
Ddraw_prim_assembler.c253 output_prims->primitive_count = 1; in draw_prim_assembler_run()
262 for (start = i = 0; i < input_prims->primitive_count; in draw_prim_assembler_run()
Ddraw_pt_so_emit.c284 for (i = 0; i < input_prims->primitive_count; i++) { in draw_pt_so_emit()
310 for (start = i = 0; i < input_prims[stream].primitive_count; in draw_pt_so_emit()
Ddraw_pipe.c241 i < prim_info->primitive_count; in draw_pipeline_run()
324 i < prim_info->primitive_count; in draw_pipeline_run_linear()
Ddraw_pt_fetch_shade_pipeline_llvm.c659 tcs_prim_info.primitive_count = num_prims; in llvm_pipeline_generic()
812 prim_info.primitive_count = 1; in llvm_middle_end_run()
840 prim_info.primitive_count = 1; in llvm_middle_end_linear_run()
870 prim_info.primitive_count = 1; in llvm_middle_end_linear_run_elts()
Ddraw_private.h436 unsigned primitive_count; member
Ddraw_gs.c703 output_prims[i].primitive_count = shader->stream[i].emitted_primitives; in draw_geometry_shader_run()
719 …debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_vert… in draw_geometry_shader_run()
Ddraw_context.c1298 for (i = 0; i < prim_info->primitive_count; i++) { in draw_stats_clipper_primitives()