Searched refs:primitive_count (Results 1 – 11 of 11) sorted by relevance
186 output_prims->primitive_count = 0; in draw_tess_ctrl_shader_run()211 output_prims->primitive_count = num_patches; in draw_tess_ctrl_shader_run()347 output_prims->primitive_count = 0; in draw_tess_eval_shader_run()360 for (unsigned i = 0; i < input_prim->primitive_count; i++) { in draw_tess_eval_shader_run()362 uint32_t prim_start = output_prims->primitive_count; in draw_tess_eval_shader_run()399 output_prims->primitive_count += data.num_indices / prim_len; in draw_tess_eval_shader_run()401 output_prims->primitive_count * sizeof(uint32_t)); in draw_tess_eval_shader_run()402 for (unsigned i = prim_start; i < output_prims->primitive_count; i++) { in draw_tess_eval_shader_run()
129 unsigned primitive_count,
412 prim_info.primitive_count = 1; in fetch_pipeline_run()440 prim_info.primitive_count = 1; in fetch_pipeline_linear_run()471 prim_info.primitive_count = 1; in fetch_pipeline_linear_run_elts()
195 i < prim_info->primitive_count; in draw_pt_emit()270 i < prim_info->primitive_count; in draw_pt_emit_linear()
253 output_prims->primitive_count = 1; in draw_prim_assembler_run()262 for (start = i = 0; i < input_prims->primitive_count; in draw_prim_assembler_run()
284 for (i = 0; i < input_prims->primitive_count; i++) { in draw_pt_so_emit()310 for (start = i = 0; i < input_prims[stream].primitive_count; in draw_pt_so_emit()
241 i < prim_info->primitive_count; in draw_pipeline_run()324 i < prim_info->primitive_count; in draw_pipeline_run_linear()
659 tcs_prim_info.primitive_count = num_prims; in llvm_pipeline_generic()812 prim_info.primitive_count = 1; in llvm_middle_end_run()840 prim_info.primitive_count = 1; in llvm_middle_end_linear_run()870 prim_info.primitive_count = 1; in llvm_middle_end_linear_run_elts()
436 unsigned primitive_count; member
703 output_prims[i].primitive_count = shader->stream[i].emitted_primitives; in draw_geometry_shader_run()719 …debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_vert… in draw_geometry_shader_run()
1298 for (i = 0; i < prim_info->primitive_count; i++) { in draw_stats_clipper_primitives()