Searched refs:programExecutable (Results 1 – 2 of 2) sorted by relevance
2715 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() local2718 (programExecutable == nullptr || !programExecutable->isCompute())) in syncState()2953 ASSERT(programExecutable); in syncState()
8729 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() local8730 if (!programExecutable || !programExecutable->hasLinkedShaderStage(ShaderType::Geometry)) in updateValidDrawModes()8736 ASSERT(programExecutable->hasLinkedShaderStage(ShaderType::Geometry)); in updateValidDrawModes()