Home
last modified time | relevance | path

Searched refs:programPacked (Results 1 – 25 of 48) sorted by relevance

12

/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \
33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \
38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \
40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \
42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \
44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \
54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
[all …]
DvalidationES31_autogen.h22 ShaderProgramID programPacked);
76 ShaderProgramID programPacked,
90 ShaderProgramID programPacked,
94 ShaderProgramID programPacked,
98 ShaderProgramID programPacked,
105 ShaderProgramID programPacked,
127 ShaderProgramID programPacked,
131 ShaderProgramID programPacked,
136 ShaderProgramID programPacked,
140 ShaderProgramID programPacked,
[all …]
Dcapture_gles_3_1_autogen.h25 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
134 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
171 ShaderProgramID programPacked,
177 ShaderProgramID programPacked,
182 ShaderProgramID programPacked,
[all …]
DContext_gl_4_1_autogen.h19 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \
21 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
23 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \
25 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
27 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \
29 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
31 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \
33 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
35 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
37 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
[all …]
Dcapture_gles_3_1_autogen.cpp26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument
31 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram()
290 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument
297 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv()
305 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv()
362 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument
369 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex()
375 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, name, in CaptureGetProgramResourceIndex()
388 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument
395 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation()
[all …]
DvalidationGL41_autogen.h35 ShaderProgramID programPacked,
39 ShaderProgramID programPacked,
44 ShaderProgramID programPacked,
49 ShaderProgramID programPacked,
54 ShaderProgramID programPacked,
60 ShaderProgramID programPacked,
65 ShaderProgramID programPacked,
72 ShaderProgramID programPacked,
77 ShaderProgramID programPacked,
83 ShaderProgramID programPacked,
[all …]
DContext_gles_2_0_autogen.h15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \
53 void deleteProgram(ShaderProgramID programPacked); \
60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \
86 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \
94 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
96 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \
[all …]
DContext_gl_4_0_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
DvalidationGL4_autogen.h33 ShaderProgramID programPacked,
40 ShaderProgramID programPacked,
47 ShaderProgramID programPacked,
53 ShaderProgramID programPacked,
63 ShaderProgramID programPacked,
67 ShaderProgramID programPacked,
75 ShaderProgramID programPacked,
DContext_gles_3_0_autogen.h63 void getActiveUniformBlockName(ShaderProgramID programPacked, GLuint uniformBlockIndex, \
65 void getActiveUniformBlockiv(ShaderProgramID programPacked, GLuint uniformBlockIndex, \
67 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \
71 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
77 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
85 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
87 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \
88 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
90 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
106 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \
[all …]
Dcapture_gles_3_0_autogen.h212 ShaderProgramID programPacked,
219 ShaderProgramID programPacked,
225 ShaderProgramID programPacked,
242 ShaderProgramID programPacked,
268 ShaderProgramID programPacked,
307 ShaderProgramID programPacked,
316 ShaderProgramID programPacked,
321 ShaderProgramID programPacked,
327 ShaderProgramID programPacked,
384 ShaderProgramID programPacked,
[all …]
Dcapture_gles_2_0_autogen.h25 ShaderProgramID programPacked,
29 ShaderProgramID programPacked,
160 ShaderProgramID programPacked);
177 ShaderProgramID programPacked,
235 ShaderProgramID programPacked,
244 ShaderProgramID programPacked,
253 ShaderProgramID programPacked,
259 ShaderProgramID programPacked,
288 ShaderProgramID programPacked,
294 ShaderProgramID programPacked,
[all …]
DvalidationES2_autogen.h22 ShaderProgramID programPacked,
25 ShaderProgramID programPacked,
118 bool ValidateDeleteProgram(const Context *context, ShaderProgramID programPacked);
128 ShaderProgramID programPacked,
167 ShaderProgramID programPacked,
175 ShaderProgramID programPacked,
183 ShaderProgramID programPacked,
188 ShaderProgramID programPacked,
204 ShaderProgramID programPacked,
209 ShaderProgramID programPacked,
[all …]
DvalidationES3_autogen.h155 ShaderProgramID programPacked,
161 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
180 ShaderProgramID programPacked,
195 ShaderProgramID programPacked,
224 ShaderProgramID programPacked,
232 ShaderProgramID programPacked,
235 ShaderProgramID programPacked,
240 ShaderProgramID programPacked,
275 ShaderProgramID programPacked,
[all …]
Dcapture_gles_3_0_autogen.cpp662 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument
670 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName()
676 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, uniformBlockIndex, in CaptureGetActiveUniformBlockName()
682 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
692 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument
699 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv()
705 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, uniformBlockIndex, in CaptureGetActiveUniformBlockiv()
714 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument
722 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv()
727 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv()
[all …]
Dcapture_gles_2_0_autogen.cpp34 ShaderProgramID programPacked, in CaptureAttachShader() argument
39 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureAttachShader()
47 ShaderProgramID programPacked, in CaptureBindAttribLocation() argument
53 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureBindAttribLocation()
58 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, &nameParam); in CaptureBindAttribLocation()
508 ShaderProgramID programPacked) in CaptureDeleteProgram() argument
512 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDeleteProgram()
596 ShaderProgramID programPacked, in CaptureDetachShader() argument
601 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDetachShader()
826 ShaderProgramID programPacked, in CaptureGetActiveAttrib() argument
[all …]
DContext_gles_ext_autogen.h76 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \
86 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
88 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
144 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
146 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, GLuint uniformBlockIndex, \
164 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \
180 void getnUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
182 void getnUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
184 void getnUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
214 void bindUniformLocation(ShaderProgramID programPacked, UniformLocation locationPacked, \
[all …]
/external/angle/src/libGL/
Dentry_points_gl_4_1_autogen.cpp39 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local
42 ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); in ActiveShaderProgram()
45 context->activeShaderProgram(pipelinePacked, programPacked); in ActiveShaderProgram()
47 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in ActiveShaderProgram()
276 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local
279 (context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize, in GetProgramBinary()
283 context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); in GetProgramBinary()
285 ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, in GetProgramBinary()
434 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local
438 ValidateProgramBinary(context, programPacked, binaryFormat, binary, length)); in ProgramBinary()
[all …]
Dentry_points_gl_3_1_autogen.cpp133 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local
137 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize, in GetActiveUniformBlockName()
141 context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length, in GetActiveUniformBlockName()
144 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GetActiveUniformBlockName()
163 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local
166 ValidateGetActiveUniformBlockiv(context, programPacked, in GetActiveUniformBlockiv()
170 context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params); in GetActiveUniformBlockiv()
172 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GetActiveUniformBlockiv()
191 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformName() local
194 ValidateGetActiveUniformName(context, programPacked, uniformIndex, in GetActiveUniformName()
[all …]
Dentry_points_gl_2_0_autogen.cpp38 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local
42 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
45 context->attachShader(programPacked, shaderPacked); in AttachShader()
47 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader()
62 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local
65 ValidateBindAttribLocation(context, programPacked, index, name)); in BindAttribLocation()
68 context->bindAttribLocation(programPacked, index, name); in BindAttribLocation()
70 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in BindAttribLocation()
176 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local
179 (context->skipValidation() || ValidateDeleteProgram(context, programPacked)); in DeleteProgram()
[all …]
Dentry_points_gl_4_0_autogen.cpp322 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineName() local
325 ValidateGetActiveSubroutineName(context, programPacked, shadertype, in GetActiveSubroutineName()
329 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GetActiveSubroutineName()
332 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GetActiveSubroutineName()
353 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformName() local
357 context, programPacked, shadertype, index, bufsize, length, name)); in GetActiveSubroutineUniformName()
360 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GetActiveSubroutineUniformName()
363 ANGLE_CAPTURE(GetActiveSubroutineUniformName, isCallValid, context, programPacked, in GetActiveSubroutineUniformName()
383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformiv() local
386 ValidateGetActiveSubroutineUniformiv(context, programPacked, shadertype, in GetActiveSubroutineUniformiv()
[all …]
Dentry_points_gl_4_3_autogen.cpp465 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local
468 ValidateGetProgramInterfaceiv(context, programPacked, programInterface, in GetProgramInterfaceiv()
472 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GetProgramInterfaceiv()
474 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GetProgramInterfaceiv()
493 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local
497 ValidateGetProgramResourceIndex(context, programPacked, programInterface, name)); in GetProgramResourceIndex()
500 returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); in GetProgramResourceIndex()
506 ANGLE_CAPTURE(GetProgramResourceIndex, isCallValid, context, programPacked, in GetProgramResourceIndex()
530 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local
534 ValidateGetProgramResourceLocation(context, programPacked, programInterface, name)); in GetProgramResourceLocation()
[all …]
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp32 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local
35 ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); in ActiveShaderProgram()
38 context->activeShaderProgram(pipelinePacked, programPacked); in ActiveShaderProgram()
40 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in ActiveShaderProgram()
383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local
386 ValidateGetProgramInterfaceiv(context, programPacked, programInterface, in GetProgramInterfaceiv()
390 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GetProgramInterfaceiv()
392 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GetProgramInterfaceiv()
462 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local
466 ValidateGetProgramResourceIndex(context, programPacked, programInterface, name)); in GetProgramResourceIndex()
[all …]
Dentry_points_gles_2_0_autogen.cpp49 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local
53 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
56 context->attachShader(programPacked, shaderPacked); in AttachShader()
58 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader()
73 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local
76 ValidateBindAttribLocation(context, programPacked, index, name)); in BindAttribLocation()
79 context->bindAttribLocation(programPacked, index, name); in BindAttribLocation()
81 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in BindAttribLocation()
729 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local
732 (context->skipValidation() || ValidateDeleteProgram(context, programPacked)); in DeleteProgram()
[all …]
Dentry_points_gles_3_0_autogen.cpp883 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local
887 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize, in GetActiveUniformBlockName()
891 context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length, in GetActiveUniformBlockName()
894 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GetActiveUniformBlockName()
913 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local
916 ValidateGetActiveUniformBlockiv(context, programPacked, in GetActiveUniformBlockiv()
920 context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params); in GetActiveUniformBlockiv()
922 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GetActiveUniformBlockiv()
943 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local
946 ValidateGetActiveUniformsiv(context, programPacked, uniformCount, in GetActiveUniformsiv()
[all …]

12