/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ 33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ 38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ 40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ 42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ 44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
|
D | validationES31_autogen.h | 22 ShaderProgramID programPacked); 76 ShaderProgramID programPacked, 90 ShaderProgramID programPacked, 94 ShaderProgramID programPacked, 98 ShaderProgramID programPacked, 105 ShaderProgramID programPacked, 127 ShaderProgramID programPacked, 131 ShaderProgramID programPacked, 136 ShaderProgramID programPacked, 140 ShaderProgramID programPacked, [all …]
|
D | capture_gles_3_1_autogen.h | 25 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, 134 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 171 ShaderProgramID programPacked, 177 ShaderProgramID programPacked, 182 ShaderProgramID programPacked, [all …]
|
D | Context_gl_4_1_autogen.h | 19 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 21 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 23 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 25 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 27 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 29 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 31 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 33 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 35 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 37 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
|
D | capture_gles_3_1_autogen.cpp | 26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument 31 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram() 290 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument 297 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv() 305 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv() 362 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument 369 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex() 375 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, name, in CaptureGetProgramResourceIndex() 388 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument 395 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation() [all …]
|
D | validationGL41_autogen.h | 35 ShaderProgramID programPacked, 39 ShaderProgramID programPacked, 44 ShaderProgramID programPacked, 49 ShaderProgramID programPacked, 54 ShaderProgramID programPacked, 60 ShaderProgramID programPacked, 65 ShaderProgramID programPacked, 72 ShaderProgramID programPacked, 77 ShaderProgramID programPacked, 83 ShaderProgramID programPacked, [all …]
|
D | Context_gles_2_0_autogen.h | 15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \ 53 void deleteProgram(ShaderProgramID programPacked); \ 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \ 86 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \ 94 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 96 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \ [all …]
|
D | Context_gl_4_0_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
|
D | validationGL4_autogen.h | 33 ShaderProgramID programPacked, 40 ShaderProgramID programPacked, 47 ShaderProgramID programPacked, 53 ShaderProgramID programPacked, 63 ShaderProgramID programPacked, 67 ShaderProgramID programPacked, 75 ShaderProgramID programPacked,
|
D | Context_gles_3_0_autogen.h | 63 void getActiveUniformBlockName(ShaderProgramID programPacked, GLuint uniformBlockIndex, \ 65 void getActiveUniformBlockiv(ShaderProgramID programPacked, GLuint uniformBlockIndex, \ 67 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 71 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \ 77 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 85 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 87 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \ 88 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \ 90 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 106 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \ [all …]
|
D | capture_gles_3_0_autogen.h | 212 ShaderProgramID programPacked, 219 ShaderProgramID programPacked, 225 ShaderProgramID programPacked, 242 ShaderProgramID programPacked, 268 ShaderProgramID programPacked, 307 ShaderProgramID programPacked, 316 ShaderProgramID programPacked, 321 ShaderProgramID programPacked, 327 ShaderProgramID programPacked, 384 ShaderProgramID programPacked, [all …]
|
D | capture_gles_2_0_autogen.h | 25 ShaderProgramID programPacked, 29 ShaderProgramID programPacked, 160 ShaderProgramID programPacked); 177 ShaderProgramID programPacked, 235 ShaderProgramID programPacked, 244 ShaderProgramID programPacked, 253 ShaderProgramID programPacked, 259 ShaderProgramID programPacked, 288 ShaderProgramID programPacked, 294 ShaderProgramID programPacked, [all …]
|
D | validationES2_autogen.h | 22 ShaderProgramID programPacked, 25 ShaderProgramID programPacked, 118 bool ValidateDeleteProgram(const Context *context, ShaderProgramID programPacked); 128 ShaderProgramID programPacked, 167 ShaderProgramID programPacked, 175 ShaderProgramID programPacked, 183 ShaderProgramID programPacked, 188 ShaderProgramID programPacked, 204 ShaderProgramID programPacked, 209 ShaderProgramID programPacked, [all …]
|
D | validationES3_autogen.h | 155 ShaderProgramID programPacked, 161 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 180 ShaderProgramID programPacked, 195 ShaderProgramID programPacked, 224 ShaderProgramID programPacked, 232 ShaderProgramID programPacked, 235 ShaderProgramID programPacked, 240 ShaderProgramID programPacked, 275 ShaderProgramID programPacked, [all …]
|
D | capture_gles_3_0_autogen.cpp | 662 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument 670 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName() 676 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, uniformBlockIndex, in CaptureGetActiveUniformBlockName() 682 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName() 692 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument 699 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv() 705 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, uniformBlockIndex, in CaptureGetActiveUniformBlockiv() 714 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument 722 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv() 727 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv() [all …]
|
D | capture_gles_2_0_autogen.cpp | 34 ShaderProgramID programPacked, in CaptureAttachShader() argument 39 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureAttachShader() 47 ShaderProgramID programPacked, in CaptureBindAttribLocation() argument 53 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureBindAttribLocation() 58 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, &nameParam); in CaptureBindAttribLocation() 508 ShaderProgramID programPacked) in CaptureDeleteProgram() argument 512 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDeleteProgram() 596 ShaderProgramID programPacked, in CaptureDetachShader() argument 601 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDetachShader() 826 ShaderProgramID programPacked, in CaptureGetActiveAttrib() argument [all …]
|
D | Context_gles_ext_autogen.h | 76 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \ 86 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 88 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 144 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 146 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, GLuint uniformBlockIndex, \ 164 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \ 180 void getnUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 182 void getnUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 184 void getnUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 214 void bindUniformLocation(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
|
/external/angle/src/libGL/ |
D | entry_points_gl_4_1_autogen.cpp | 39 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local 42 ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); in ActiveShaderProgram() 45 context->activeShaderProgram(pipelinePacked, programPacked); in ActiveShaderProgram() 47 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in ActiveShaderProgram() 276 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local 279 (context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize, in GetProgramBinary() 283 context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); in GetProgramBinary() 285 ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, in GetProgramBinary() 434 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local 438 ValidateProgramBinary(context, programPacked, binaryFormat, binary, length)); in ProgramBinary() [all …]
|
D | entry_points_gl_3_1_autogen.cpp | 133 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local 137 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize, in GetActiveUniformBlockName() 141 context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length, in GetActiveUniformBlockName() 144 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GetActiveUniformBlockName() 163 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local 166 ValidateGetActiveUniformBlockiv(context, programPacked, in GetActiveUniformBlockiv() 170 context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params); in GetActiveUniformBlockiv() 172 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GetActiveUniformBlockiv() 191 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformName() local 194 ValidateGetActiveUniformName(context, programPacked, uniformIndex, in GetActiveUniformName() [all …]
|
D | entry_points_gl_2_0_autogen.cpp | 38 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local 42 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader() 45 context->attachShader(programPacked, shaderPacked); in AttachShader() 47 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader() 62 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local 65 ValidateBindAttribLocation(context, programPacked, index, name)); in BindAttribLocation() 68 context->bindAttribLocation(programPacked, index, name); in BindAttribLocation() 70 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in BindAttribLocation() 176 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local 179 (context->skipValidation() || ValidateDeleteProgram(context, programPacked)); in DeleteProgram() [all …]
|
D | entry_points_gl_4_0_autogen.cpp | 322 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineName() local 325 ValidateGetActiveSubroutineName(context, programPacked, shadertype, in GetActiveSubroutineName() 329 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GetActiveSubroutineName() 332 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GetActiveSubroutineName() 353 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformName() local 357 context, programPacked, shadertype, index, bufsize, length, name)); in GetActiveSubroutineUniformName() 360 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GetActiveSubroutineUniformName() 363 ANGLE_CAPTURE(GetActiveSubroutineUniformName, isCallValid, context, programPacked, in GetActiveSubroutineUniformName() 383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformiv() local 386 ValidateGetActiveSubroutineUniformiv(context, programPacked, shadertype, in GetActiveSubroutineUniformiv() [all …]
|
D | entry_points_gl_4_3_autogen.cpp | 465 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local 468 ValidateGetProgramInterfaceiv(context, programPacked, programInterface, in GetProgramInterfaceiv() 472 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GetProgramInterfaceiv() 474 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GetProgramInterfaceiv() 493 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local 497 ValidateGetProgramResourceIndex(context, programPacked, programInterface, name)); in GetProgramResourceIndex() 500 returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); in GetProgramResourceIndex() 506 ANGLE_CAPTURE(GetProgramResourceIndex, isCallValid, context, programPacked, in GetProgramResourceIndex() 530 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local 534 ValidateGetProgramResourceLocation(context, programPacked, programInterface, name)); in GetProgramResourceLocation() [all …]
|
/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 32 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local 35 ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); in ActiveShaderProgram() 38 context->activeShaderProgram(pipelinePacked, programPacked); in ActiveShaderProgram() 40 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in ActiveShaderProgram() 383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local 386 ValidateGetProgramInterfaceiv(context, programPacked, programInterface, in GetProgramInterfaceiv() 390 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GetProgramInterfaceiv() 392 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GetProgramInterfaceiv() 462 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local 466 ValidateGetProgramResourceIndex(context, programPacked, programInterface, name)); in GetProgramResourceIndex() [all …]
|
D | entry_points_gles_2_0_autogen.cpp | 49 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local 53 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader() 56 context->attachShader(programPacked, shaderPacked); in AttachShader() 58 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader() 73 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local 76 ValidateBindAttribLocation(context, programPacked, index, name)); in BindAttribLocation() 79 context->bindAttribLocation(programPacked, index, name); in BindAttribLocation() 81 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in BindAttribLocation() 729 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local 732 (context->skipValidation() || ValidateDeleteProgram(context, programPacked)); in DeleteProgram() [all …]
|
D | entry_points_gles_3_0_autogen.cpp | 883 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local 887 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize, in GetActiveUniformBlockName() 891 context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length, in GetActiveUniformBlockName() 894 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GetActiveUniformBlockName() 913 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local 916 ValidateGetActiveUniformBlockiv(context, programPacked, in GetActiveUniformBlockiv() 920 context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params); in GetActiveUniformBlockiv() 922 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GetActiveUniformBlockiv() 943 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local 946 ValidateGetActiveUniformsiv(context, programPacked, uniformCount, in GetActiveUniformsiv() [all …]
|