Searched refs:programToSave (Results 1 – 1 of 1) sorted by relevance
84 void saveAndLoadProgram(GLuint programToSave, GLuint loadedProgram) in saveAndLoadProgram() argument90 glGetProgramiv(programToSave, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); in saveAndLoadProgram()94 glGetProgramBinaryOES(programToSave, programLength, &writtenLength, &binaryFormat, in saveAndLoadProgram()