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Searched refs:projectionMatrixLocation (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/tests/perf_tests/
DInstancingPerf.cpp247 GLint projectionMatrixLocation = glGetUniformLocation(mProgram, "uProjectionMatrix"); in initializeBenchmark() local
248 ASSERT_NE(-1, projectionMatrixLocation); in initializeBenchmark()
252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()