Searched refs:projectionMatrixLocation (Results 1 – 1 of 1) sorted by relevance
247 GLint projectionMatrixLocation = glGetUniformLocation(mProgram, "uProjectionMatrix"); in initializeBenchmark() local248 ASSERT_NE(-1, projectionMatrixLocation); in initializeBenchmark()252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()