Searched refs:pstype (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | pixelshader9.h | 94 … samplers_ps1_types |= (context->texture[s].enabled ? context->texture[s].pstype : 1) << (s * 2); in NinePixelShader9_UpdateKey()
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D | basetexture9.h | 45 uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */ member
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D | volumetexture9.c | 106 This->base.pstype = 3; in NineVolumeTexture9_ctor()
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D | cubetexture9.c | 128 This->base.pstype = 2; in NineCubeTexture9_ctor()
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D | texture9.c | 181 This->base.pstype = (Height == 1) ? 1 : 0; in NineTexture9_ctor()
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D | nine_state.c | 1366 uint8_t pstype, 1437 ARG_VAL(uint8_t, pstype), in CSMT_ITEM_NO_WAIT() argument 1450 context->texture[stage].pstype = pstype; in CSMT_ITEM_NO_WAIT() 1467 uint8_t pstype = 0; in nine_context_set_texture() local 1479 pstype = tex->pstype; in nine_context_set_texture() 1486 shadow, lod, type, pstype, in nine_context_set_texture()
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D | nine_state.h | 294 uint8_t pstype; member
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