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Searched refs:pstype (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dpixelshader9.h94 … samplers_ps1_types |= (context->texture[s].enabled ? context->texture[s].pstype : 1) << (s * 2); in NinePixelShader9_UpdateKey()
Dbasetexture9.h45 uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */ member
Dvolumetexture9.c106 This->base.pstype = 3; in NineVolumeTexture9_ctor()
Dcubetexture9.c128 This->base.pstype = 2; in NineCubeTexture9_ctor()
Dtexture9.c181 This->base.pstype = (Height == 1) ? 1 : 0; in NineTexture9_ctor()
Dnine_state.c1366 uint8_t pstype,
1437 ARG_VAL(uint8_t, pstype), in CSMT_ITEM_NO_WAIT() argument
1450 context->texture[stage].pstype = pstype; in CSMT_ITEM_NO_WAIT()
1467 uint8_t pstype = 0; in nine_context_set_texture() local
1479 pstype = tex->pstype; in nine_context_set_texture()
1486 shadow, lod, type, pstype, in nine_context_set_texture()
Dnine_state.h294 uint8_t pstype; member