/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 68 … bool normalized, bool pureInteger, GLsizei stride, const void *pointer) in setAttributeState() argument 75 mVertexAttributes[attributeIndex].mPureInteger = pureInteger; in setAttributeState()
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D | VertexArray.h | 41 bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
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D | Context.h | 526 bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
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D | Context.cpp | 850 … bool normalized, bool pureInteger, GLsizei stride, const void *pointer) in setVertexAttribState() argument 852 …y()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointe… in setVertexAttribState()
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/external/angle/src/libANGLE/ |
D | formatutils.h | 325 bool pureInteger; member 331 bool pureInteger); 423 ANGLE_INLINE ComponentType GetVertexAttributeComponentType(bool pureInteger, VertexAttribType type) in GetVertexAttributeComponentType() argument 425 if (pureInteger) in GetVertexAttributeComponentType()
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D | formatutils.cpp | 1494 bool pureInteger) in GetVertexFormatID() argument 1502 if (pureInteger) in GetVertexFormatID() 1508 if (pureInteger) in GetVertexFormatID() 1514 if (pureInteger) in GetVertexFormatID() 1520 if (pureInteger) in GetVertexFormatID() 1535 if (pureInteger) in GetVertexFormatID() 1541 if (pureInteger) in GetVertexFormatID() 1547 if (pureInteger) in GetVertexFormatID() 1553 if (pureInteger) in GetVertexFormatID() 1568 if (pureInteger) in GetVertexFormatID() [all …]
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D | VertexArray.cpp | 384 bool pureInteger, in setVertexAttribFormatImpl() argument 387 angle::FormatID formatID = gl::GetVertexFormatID(type, normalized, size, pureInteger); in setVertexAttribFormatImpl() 403 bool pureInteger, in setVertexAttribFormat() argument 408 ComponentType componentType = GetVertexAttributeComponentType(pureInteger, type); in setVertexAttribFormat() 411 if (setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, relativeOffset)) in setVertexAttribFormat() 450 bool pureInteger, in setVertexAttribPointerImpl() argument 465 bool attribDirty = setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, 0); in setVertexAttribPointerImpl()
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D | VertexArray.h | 208 bool pureInteger, 310 bool pureInteger, 324 bool pureInteger,
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D | validationES.h | 91 bool pureInteger);
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D | State.h | 479 bool pureInteger,
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D | State.cpp | 1690 bool pureInteger, in setVertexAttribFormat() argument 1693 getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, in setVertexAttribFormat()
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D | validationES.cpp | 1070 bool pureInteger) in ValidateWebGLVertexAttribPointer() argument 1088 angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger); in ValidateWebGLVertexAttribPointer()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | formatutils9.cpp | 868 ASSERT(!vertexFormat.pureInteger); in GetVertexFormatInfo()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 1202 ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger); in GenerateAttributeConversionHLSL()
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