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Searched refs:pureInteger (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp68 … bool normalized, bool pureInteger, GLsizei stride, const void *pointer) in setAttributeState() argument
75 mVertexAttributes[attributeIndex].mPureInteger = pureInteger; in setAttributeState()
DVertexArray.h41 bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
DContext.h526 bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
DContext.cpp850 … bool normalized, bool pureInteger, GLsizei stride, const void *pointer) in setVertexAttribState() argument
852 …y()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointe… in setVertexAttribState()
/external/angle/src/libANGLE/
Dformatutils.h325 bool pureInteger; member
331 bool pureInteger);
423 ANGLE_INLINE ComponentType GetVertexAttributeComponentType(bool pureInteger, VertexAttribType type) in GetVertexAttributeComponentType() argument
425 if (pureInteger) in GetVertexAttributeComponentType()
Dformatutils.cpp1494 bool pureInteger) in GetVertexFormatID() argument
1502 if (pureInteger) in GetVertexFormatID()
1508 if (pureInteger) in GetVertexFormatID()
1514 if (pureInteger) in GetVertexFormatID()
1520 if (pureInteger) in GetVertexFormatID()
1535 if (pureInteger) in GetVertexFormatID()
1541 if (pureInteger) in GetVertexFormatID()
1547 if (pureInteger) in GetVertexFormatID()
1553 if (pureInteger) in GetVertexFormatID()
1568 if (pureInteger) in GetVertexFormatID()
[all …]
DVertexArray.cpp384 bool pureInteger, in setVertexAttribFormatImpl() argument
387 angle::FormatID formatID = gl::GetVertexFormatID(type, normalized, size, pureInteger); in setVertexAttribFormatImpl()
403 bool pureInteger, in setVertexAttribFormat() argument
408 ComponentType componentType = GetVertexAttributeComponentType(pureInteger, type); in setVertexAttribFormat()
411 if (setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, relativeOffset)) in setVertexAttribFormat()
450 bool pureInteger, in setVertexAttribPointerImpl() argument
465 bool attribDirty = setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, 0); in setVertexAttribPointerImpl()
DVertexArray.h208 bool pureInteger,
310 bool pureInteger,
324 bool pureInteger,
DvalidationES.h91 bool pureInteger);
DState.h479 bool pureInteger,
DState.cpp1690 bool pureInteger, in setVertexAttribFormat() argument
1693 getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, in setVertexAttribFormat()
DvalidationES.cpp1070 bool pureInteger) in ValidateWebGLVertexAttribPointer() argument
1088 angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger); in ValidateWebGLVertexAttribPointer()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dformatutils9.cpp868 ASSERT(!vertexFormat.pureInteger); in GetVertexFormatInfo()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1202 ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger); in GenerateAttributeConversionHLSL()