Searched refs:rasterizerDiscard (Results 1 – 19 of 19) sorted by relevance
84 state.rasterizerDiscard = context->rasterizerDiscard; in update()
56 bool rasterizerDiscard : 1; member
130 bool rasterizerDiscard; member in sw::Context
104 rasterizerDiscard = false; in init()
470 if(!draw->setupState.rasterizerDiscard) in run()
93 state.rasterizerDiscard = context->rasterizerDiscard; in update()
57 bool rasterizerDiscard : 1; member
511 bool rasterizerDiscard; member in sw::Context
324 void setRasterizerDiscard(bool rasterizerDiscard);
931 if(!draw->setupState.rasterizerDiscard) in executeTask()2643 void Renderer::setRasterizerDiscard(bool rasterizerDiscard) in setRasterizerDiscard() argument2645 context->rasterizerDiscard = rasterizerDiscard; in setRasterizerDiscard()
260 rasterizerDiscard = false; in init()
21 rasterizerDiscard = false; in RasterizerState()
143 bool rasterizerDiscard; member
147 bool isRasterizerDiscardEnabled() const { return mRasterizer.rasterizerDiscard; } in isRasterizerDiscardEnabled()
759 mRasterizer.rasterizerDiscard = enabled; in setRasterizerDiscard()
3001 if (!context->getState().getRasterizerState().rasterizerDiscard && in ValidateDrawStates()
279 context.rasterizerDiscard = (rasterizationState->rasterizerDiscardEnable != VK_FALSE); in GraphicsPipeline()
722 mCurRasterState.rasterizerDiscard = false; in StateManager11()1122 if (state.getRasterizerState().rasterizerDiscard != in syncState()1123 mCurRasterState.rasterizerDiscard) in syncState()2921 if (!glState.getRasterizerState().rasterizerDiscard) in syncProgram()
1591 if (!pixelExe || glState.getRasterizerState().rasterizerDiscard) in drawWithGeometryShaderAndTransformFeedback()