/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
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D | WindowSurfaceEAGL.mm | 184 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 219 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
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D | WindowSurfaceCGL.mm | 219 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 254 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate() 768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer() 263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer()
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D | gluES3PlusWrapperFuncs.inl | 230 dst->renderbufferStorage = src.renderbufferStorage;
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/external/angle/src/libANGLE/renderer/gl/ |
D | RenderbufferGL.cpp | 58 functions->renderbufferStorage(GL_RENDERBUFFER, renderbufferFormat.internalFormat, in setStorage()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer]) 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 481 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, m_width, m_height); in initFramebuffer() 495 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_width, m_height); in initFramebuffer()
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D | esextcTessellationShaderWinding.cpp | 160 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDER_SIZE, RENDER_SIZE); in prepareFramebuffer()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 299 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in Test() 1383 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate() 1602 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate() 1814 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate() 2033 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 4, 4); in iterate() 2587 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in PrepareFramebuffer() 2613 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in PrepareFramebuffer() 2766 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 2, 2); in PrepareFramebuffers() 2778 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 2, 2); in PrepareFramebuffers() 2806 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 3, 2); in PrepareFramebuffers() [all …]
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D | gl4cIncompleteTextureAccessTests.cpp | 353 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1 /* x size */, 1 /* y size */); in PrepareFramebuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 498 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo() 1361 context.renderbufferStorage(GL_RENDERBUFFER, getConfig().colorbufferFormat, width, height); in render() 1758 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorbufferFormat, newWidth, newHeigh… in render() 1769 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthbufferFormat, newWidth, newHeigh… in render() 1776 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().stencilbufferFormat, newWidth, newHei… in render() 1935 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorbufferFormat, width, height); in render() 1953 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthbufferFormat, width, height); in render() 1966 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().stencilbufferFormat, width, height); in render()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 1825 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate() 1827 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate() 1983 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate() 1987 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate() 1993 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, TEX_SIZE, TEX_SIZE); in iterate() 1998 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, TEX_SIZE, TEX_SIZE); in iterate() 2003 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate() 2202 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
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/external/skia/tools/sk_app/ios/ |
D | GLWindowContext_ios.mm | 110 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
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D | RasterWindowContext_ios.mm | 120 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | video_render_ios_view.mm | 109 [_context renderbufferStorage:GL_RENDERBUFFER
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 100 gl->renderbufferStorage = &glRenderbufferStorage;
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 511 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, SIZE, SIZE); in init() 644 gl.renderbufferStorage(GL_RENDERBUFFER, bufferFmt.colorFmt, width, height); in iterate() 649 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo() 773 context.renderbufferStorage(GL_RENDERBUFFER, m_config.colorFormat, width, height); in render() 1180 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorFormat, newWidth, newHeight); in render() 1198 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render() 1359 ctx.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in render()
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D | es3fShaderPrecisionTests.cpp | 256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init() 509 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32I, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init() 703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
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D | es3fShaderFragDataTests.cpp | 312 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 100 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDER_WIDTH, RENDER_HEIGHT); in prepareFramebuffer()
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