Home
last modified time | relevance | path

Searched refs:rendertargets (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlCommandBuffer.mm54 // * they share the same rendertargets
57 // * the second doesn't sample from any rendertargets in the first
DGrMtlUtil.mm214 // We should not be using this for multisampled rendertargets
DGrMtlGpu.mm1148 // TODO: In principle we should be able to support pure rendertargets as well, but
1149 // until we find a use case we'll only support texture rendertargets.
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_framebuffer.c59 boolean reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9()
334 assert(svga->rebind.flags.rendertargets); in svga_reemit_framebuffer_bindings()
343 svga->rebind.flags.rendertargets = FALSE; in svga_reemit_framebuffer_bindings()
361 if (!svga->rebind.flags.rendertargets) in svga_rebind_framebuffer_bindings()
384 svga->rebind.flags.rendertargets = 0; in svga_rebind_framebuffer_bindings()
Dsvga_pipe_clear.c140 if (svga->rebind.flags.rendertargets) { in try_clear()
Dsvga_context.c409 svga->rebind.flags.rendertargets = TRUE; in svga_context_flush()
Dsvga_context.h550 unsigned rendertargets:1; member
Dsvga_draw.c244 if (svga->rebind.flags.rendertargets) { in draw_vgpu9()
/external/mesa3d/docs/relnotes/
D17.1.4.rst142 - etnaviv: mask correct channel for RB swapped rendertargets