Searched refs:reset_context (Results 1 – 16 of 16) sorted by relevance
2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…[all …]
4 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex5 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment6 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment7 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute8 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex9 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment10 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment11 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute12 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex13 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
32 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex33 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment34 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment35 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute40 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex41 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
3678 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3679 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3680 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3681 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3685 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute3686 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex3687 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3667 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3668 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3669 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3673 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute3674 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex3675 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
80 2319 : dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.* = SKIP226 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…227 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…241 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buff…242 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buf…
3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute3665 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
55 static void reset_context(struct parser_state* state) { in reset_context() function158 reset_context(state); in transform_token()
3587 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3588 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3589 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3590 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3591 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3592 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3593 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3594 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3657 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3658 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3659 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3660 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3661 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3662 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3663 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3664 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3601 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3602 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3603 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3604 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3605 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3606 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3656 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex3665 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
448 TFE_Context* ctx, bool reset_context) { in UpdateTFE_ContextWithServerDef() argument476 if (reset_context) { in UpdateTFE_ContextWithServerDef()494 if (reset_context) { in UpdateTFE_ContextWithServerDef()523 if (reset_context) { in UpdateTFE_ContextWithServerDef()593 if (reset_context) { in UpdateTFE_ContextWithServerDef()627 if (reset_context) { in UpdateTFE_ContextWithServerDef()