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Searched refs:resolve_fragment (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c125 &device->meta_state.resolve_fragment.ds_layout); in create_layout()
133 .pSetLayouts = &device->meta_state.resolve_fragment.ds_layout, in create_layout()
141 &device->meta_state.resolve_fragment.p_layout); in create_layout()
163 VkPipeline *pipeline = &device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key]; in create_resolve_pipeline()
183 VkRenderPass *rp = &device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][0]; in create_resolve_pipeline()
314 .layout = device->meta_state.resolve_fragment.p_layout, in create_resolve_pipeline()
489 pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline; in create_depth_stencil_resolve_pipeline()
491 pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline; in create_depth_stencil_resolve_pipeline()
495 pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline; in create_depth_stencil_resolve_pipeline()
499 pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline; in create_depth_stencil_resolve_pipeline()
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Dradv_private.h641 } resolve_fragment; member