Searched refs:resourceOut (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 129 ID3D11ComputeShader **resourceOut) in CreateResource() argument 131 return device->CreateComputeShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource() 137 ID3D11DepthStencilState **resourceOut) in CreateResource() argument 139 return device->CreateDepthStencilState(desc, resourceOut); in CreateResource() 145 ID3D11DepthStencilView **resourceOut) in CreateResource() argument 147 return device->CreateDepthStencilView(resource, desc, resourceOut); in CreateResource() 153 ID3D11GeometryShader **resourceOut) in CreateResource() argument 159 nullptr, 0, 0, nullptr, resourceOut); in CreateResource() 163 return device->CreateGeometryShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource() 170 ID3D11InputLayout **resourceOut) in CreateResource() argument [all …]
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D | Renderer11.h | 453 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() argument 455 return mResourceManager11.allocate(context, this, &desc, nullptr, resourceOut); in allocateResource() 462 ResourceT *resourceOut) in allocateResource() argument 464 return mResourceManager11.allocate(context, this, &desc, initData, resourceOut); in allocateResource() 470 ResourceT *resourceOut) in allocateResourceNoDesc() argument 472 return mResourceManager11.allocate(context, this, nullptr, initData, resourceOut); in allocateResourceNoDesc()
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D | ResourceManager11.h | 311 Resource11<T> *resourceOut);
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/external/angle/src/libANGLE/ |
D | ResourceMap.h | 42 bool erase(IDType id, ResourceType **resourceOut); 139 bool ResourceMap<ResourceType, IDType>::erase(IDType id, ResourceType **resourceOut) in erase() argument 149 *resourceOut = value; in erase() 159 *resourceOut = it->second; in erase()
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