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Searched refs:resourceOut (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp129 ID3D11ComputeShader **resourceOut) in CreateResource() argument
131 return device->CreateComputeShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
137 ID3D11DepthStencilState **resourceOut) in CreateResource() argument
139 return device->CreateDepthStencilState(desc, resourceOut); in CreateResource()
145 ID3D11DepthStencilView **resourceOut) in CreateResource() argument
147 return device->CreateDepthStencilView(resource, desc, resourceOut); in CreateResource()
153 ID3D11GeometryShader **resourceOut) in CreateResource() argument
159 nullptr, 0, 0, nullptr, resourceOut); in CreateResource()
163 return device->CreateGeometryShader(desc->get(), desc->size(), nullptr, resourceOut); in CreateResource()
170 ID3D11InputLayout **resourceOut) in CreateResource() argument
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DRenderer11.h453 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() argument
455 return mResourceManager11.allocate(context, this, &desc, nullptr, resourceOut); in allocateResource()
462 ResourceT *resourceOut) in allocateResource() argument
464 return mResourceManager11.allocate(context, this, &desc, initData, resourceOut); in allocateResource()
470 ResourceT *resourceOut) in allocateResourceNoDesc() argument
472 return mResourceManager11.allocate(context, this, nullptr, initData, resourceOut); in allocateResourceNoDesc()
DResourceManager11.h311 Resource11<T> *resourceOut);
/external/angle/src/libANGLE/
DResourceMap.h42 bool erase(IDType id, ResourceType **resourceOut);
139 bool ResourceMap<ResourceType, IDType>::erase(IDType id, ResourceType **resourceOut) in erase() argument
149 *resourceOut = value; in erase()
159 *resourceOut = it->second; in erase()