Searched refs:roundDown (Results 1 – 4 of 4) sorted by relevance
872 boolean roundDown = RoundingUtils.getRoundingDirection(isEven, in roundToMagnitude()887 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()891 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()903 if (!roundDown) { in roundToMagnitude()
874 boolean roundDown = RoundingUtils.getRoundingDirection(isEven, in roundToMagnitude()889 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()893 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()905 if (!roundDown) { in roundToMagnitude()
786 bool roundDown = roundingutils::getRoundingDirection(isEven, in roundToMagnitude() local804 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()808 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()820 if (!roundDown) { in roundToMagnitude()
370 …const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox… in verifyState() local376 if (roundDown == roundUp) in verifyState()377 builder << roundDown; in verifyState()379 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()419 …const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(… in verifyState() local425 if (roundDown == roundUp) in verifyState()426 builder << roundDown; in verifyState()428 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()