Searched refs:sRGBtoLinear (Results 1 – 16 of 16) sorted by relevance
267 sRGBtoLinear8_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0xFF) * 0xFFFF + 0.5f); in Constants()272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()277 sRGBtoLinear5_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x1F) * 0xFFFF + 0.5f); in Constants()283 …sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
87 Float4 sRGBtoLinear(const Float4 &x);
2113 sRGBtoLinear(pixel.x); in alphaBlend()2114 sRGBtoLinear(pixel.y); in alphaBlend()2115 sRGBtoLinear(pixel.z); in alphaBlend()2719 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear() function in sw::PixelRoutine
43 …sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f)… in sRGB8toLinear8()
358 inline float sRGBtoLinear(float c) in sRGBtoLinear() function
326 inline float sRGBtoLinear(float c) in sRGBtoLinear() function
273 sRGBtoLinearFF_FF00[i] = (unsigned short)(sRGBtoLinear((float)i / 0xFF) * 0xFF00 + 0.5f); in Constants()279 …sRGBtoLinear12_16[i] = (unsigned short)(clamp(sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0… in Constants()
56 sw::SIMD::Float sRGBtoLinear(sw::SIMD::Float c) in sRGBtoLinear() function686 …dst.move(0, ::sRGBtoLinear(SIMD::Float((packed[0] & SIMD::Int(0xFF))) * SIMD::Float(1.0f / 255.f))… in EmitImageRead()687 …dst.move(1, ::sRGBtoLinear(SIMD::Float(((packed[0] >> 8) & SIMD::Int(0xFF))) * SIMD::Float(1.0f / … in EmitImageRead()688 …dst.move(2, ::sRGBtoLinear(SIMD::Float(((packed[0] >> 16) & SIMD::Int(0xFF))) * SIMD::Float(1.0f /… in EmitImageRead()698 …dst.move(0, ::sRGBtoLinear(SIMD::Float(((packed[0] >> 16) & SIMD::Int(0xFF))) * SIMD::Float(1.0f /… in EmitImageRead()699 …dst.move(1, ::sRGBtoLinear(SIMD::Float(((packed[0] >> 8) & SIMD::Int(0xFF))) * SIMD::Float(1.0f / … in EmitImageRead()700 …dst.move(2, ::sRGBtoLinear(SIMD::Float((packed[0] & SIMD::Int(0xFF))) * SIMD::Float(1.0f / 255.f))… in EmitImageRead()
86 Float4 sRGBtoLinear(const Float4 &x);
2786 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear() function in sw::PixelRoutine
113 static Float4 sRGBtoLinear(Float4 &color);
1119 value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); in ApplyScaleAndClamp()1169 Float4 Blitter::sRGBtoLinear(Float4 &c) in sRGBtoLinear() function in sw::Blitter
1052 r = sRGBtoLinear(r); in read()1053 g = sRGBtoLinear(g); in read()1054 b = sRGBtoLinear(b); in read()2607 …sRGBtoLinearTable[i] = static_cast<byte>(sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0… in decodeETC2()
165 static Float4 sRGBtoLinear(const Float4 &color);
1333 value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); in ApplyScaleAndClamp()1368 Float4 Blitter::sRGBtoLinear(const Float4 &c) in sRGBtoLinear() function in sw::Blitter