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Searched refs:sSystemRegistry (Results 1 – 25 of 62) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DGame.java67 BaseObject.sSystemRegistry.openGLSystem = new OpenGLSystem(null); in bootstrap()
69 BaseObject.sSystemRegistry.customToastSystem = new CustomToastSystem(context); in bootstrap()
80 BaseObject.sSystemRegistry.contextParameters = params; in bootstrap()
91 BaseObject.sSystemRegistry.shortTermTextureLibrary = shortTermTextureLibrary; in bootstrap()
95 BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary; in bootstrap()
98 BaseObject.sSystemRegistry.bufferLibrary = new BufferLibrary(); in bootstrap()
102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); in bootstrap()
108 BaseObject.sSystemRegistry.inputSystem = input; in bootstrap()
109 BaseObject.sSystemRegistry.registerForReset(input); in bootstrap()
117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface; in bootstrap()
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DLevelSystem.java72 sSystemRegistry.contextParameters.context); in sendRestartEvent()
77 sSystemRegistry.contextParameters.context); in sendNextLevelEvent()
83 sSystemRegistry.contextParameters.context); in sendGameEvent()
86 sSystemRegistry.contextParameters.context); in sendGameEvent()
114 ContextParameters params = sSystemRegistry.contextParameters; in loadLevel()
134 LevelBuilder builder = sSystemRegistry.levelBuilder; in loadLevel()
160 CollisionSystem collision = sSystemRegistry.collisionSystem; in loadLevel()
168 HotSpotSystem hotSpots = sSystemRegistry.hotSpotSystem; in loadLevel()
177 sSystemRegistry.levelBuilder.promoteForegroundLayer(mBackgroundObject); in loadLevel()
189 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in spawnObjects()
DPlayerComponent.java119 VectorPool pool = sSystemRegistry.vectorPool; in move()
120 InputGameInterface input = sSystemRegistry.inputGameInterface; in move()
215 TimeSystem time = sSystemRegistry.timeSystem; in update()
280 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update()
318 final HudSystem hud = sSystemRegistry.hudSystem; in update()
319 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update()
335 final InputGameInterface input = sSystemRegistry.inputGameInterface; in stateMove()
344 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in stateMove()
345 GameObjectManager manager = sSystemRegistry.gameObjectManager; in stateMove()
362 CameraSystem camera = sSystemRegistry.cameraSystem; in stateMove()
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DCameraSystem.java72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget()
113 final TimeSystem time = sSystemRegistry.timeSystem; in update()
173 final float width = sSystemRegistry.contextParameters.gameWidth / 2.0f; in pointVisible()
174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; in pointVisible()
190 final float width = sSystemRegistry.contextParameters.gameWidth; in snapFocalPointToWorldBoundsX()
191 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsX()
214 final float height = sSystemRegistry.contextParameters.gameHeight; in snapFocalPointToWorldBoundsY()
215 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsY()
217 …final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.… in snapFocalPointToWorldBoundsY()
DGameThread.java68 CameraSystem camera = mGameRoot.sSystemRegistry.cameraSystem; in run()
75 BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); in run()
86 … mGameRoot.sSystemRegistry.hudSystem.setFPS((int)(1000 * mProfileFrames / mProfileTime)); in run()
105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run()
108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); in run()
122 BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer); in run()
DGhostComponent.java61 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update()
62 final CameraSystem camera = sSystemRegistry.cameraSystem; in update()
111 final TimeSystem time = sSystemRegistry.timeSystem; in update()
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update()
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update()
155 GameObjectManager manager = sSystemRegistry.gameObjectManager; in releaseControl()
161 final CameraSystem camera = sSystemRegistry.cameraSystem; in releaseControl()
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl()
DLifetimeComponent.java89 CameraSystem camera = sSystemRegistry.cameraSystem; in update()
90 ContextParameters context = sSystemRegistry.contextParameters; in update()
104 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update()
127 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in die()
128 GameObjectManager manager = sSystemRegistry.gameObjectManager; in die()
140 EventRecorder recorder = sSystemRegistry.eventRecorder; in die()
164 SoundSystem sound = sSystemRegistry.soundSystem; in die()
DInputSystem.java46 TimeSystem time = sSystemRegistry.timeSystem; in roll()
51 ContextParameters params = sSystemRegistry.contextParameters; in touchDown()
52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown()
81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation()
87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
DHitReactionComponent.java105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim()
120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim()
133 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in hitVictim()
134 GameObjectManager manager = sSystemRegistry.gameObjectManager; in hitVictim()
150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit()
156 LevelSystem level = sSystemRegistry.levelSystem; in receivedHit()
178 VectorPool pool = sSystemRegistry.vectorPool; in receivedHit()
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit()
248 TimeSystem time = sSystemRegistry.timeSystem; in update()
DRenderComponent.java54 RenderSystem system = sSystemRegistry.renderSystem; in update()
59 CameraSystem camera = sSystemRegistry.cameraSystem; in update()
60 ContextParameters params = sSystemRegistry.contextParameters; in update()
76 sSystemRegistry.drawableFactory.release(mDrawable); in update()
DSingleTouchFilter.java8 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch()
10 sSystemRegistry.inputSystem.touchUp(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
13 sSystemRegistry.inputSystem.touchDown(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
DLauncherComponent.java63 final TimeSystem time = sSystemRegistry.timeSystem; in update()
97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch()
114 SoundSystem sound = sSystemRegistry.soundSystem; in fire()
121 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in fire()
122 GameObjectManager manager = sSystemRegistry.gameObjectManager; in fire()
DScrollerComponent.java80 mHalfWidth = sSystemRegistry.contextParameters.gameWidth / 2.0f; //width / 2.0f; in setup()
81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; in setup()
90 final DrawableFactory drawableFactory = sSystemRegistry.drawableFactory; in update()
105 CameraSystem camera = sSystemRegistry.cameraSystem; in update()
DDebugSystem.java56 final RenderSystem render = sSystemRegistry.renderSystem; in drawShape()
57 final DrawableFactory factory = sSystemRegistry.drawableFactory; in drawShape()
58 CameraSystem camera = sSystemRegistry.cameraSystem; in drawShape()
59 ContextParameters params = sSystemRegistry.contextParameters; in drawShape()
DBufferLibrary.java45 if (sSystemRegistry.contextParameters.supportsVBOs) { in generateHardwareBuffers()
55 if (sSystemRegistry.contextParameters.supportsVBOs) { in releaseHardwareBuffers()
65 if (sSystemRegistry.contextParameters.supportsVBOs) { in invalidateHardwareBuffers()
DMultiTouchFilter.java13 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch()
22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, in updateTouch()
26 BaseObject.sSystemRegistry.inputSystem.touchDown(id, in updateTouch()
DTheSourceComponent.java63 CameraSystem camera = sSystemRegistry.cameraSystem; in update()
90 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update()
101 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in update()
120 HudSystem hud = sSystemRegistry.hudSystem; in update()
DHudSystem.java210 mFadeStartTime = sSystemRegistry.timeSystem.getRealTime(); in startFade()
244 ContextParameters params = sSystemRegistry.contextParameters; in setMovementSliderMode()
258 final RenderSystem render = sSystemRegistry.renderSystem; in update()
259 final VectorPool pool = sSystemRegistry.vectorPool; in update()
260 final ContextParameters params = sSystemRegistry.contextParameters; in update()
261 final DrawableFactory factory = sSystemRegistry.drawableFactory; in update()
263 final GameObjectManager manager = sSystemRegistry.gameObjectManager; in update()
435 final float time = sSystemRegistry.timeSystem.getRealTime(); in update()
464 LevelSystem level = sSystemRegistry.levelSystem; in update()
475 final RenderSystem render = sSystemRegistry.renderSystem; in drawNumber()
DGameObject.java121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround()
129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling()
137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall()
145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
DNPCComponent.java130 HudSystem hud = sSystemRegistry.hudSystem; in update()
155 HotSpotSystem hotSpotSystem = sSystemRegistry.hotSpotSystem; in update()
214 final CameraSystem camera = sSystemRegistry.cameraSystem; in executeCommand()
268 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand()
283 GameObjectManager gameObjectManager = sSystemRegistry.gameObjectManager; in executeCommand()
289 HudSystem hud = sSystemRegistry.hudSystem; in executeCommand()
298 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand()
378 GameObjectManager manager = sSystemRegistry.gameObjectManager; in executeCommand()
DAnimationComponent.java126 final TimeSystem time = sSystemRegistry.timeSystem; in update()
140 SoundSystem sound = sSystemRegistry.soundSystem; in update()
206 InputGameInterface input = sSystemRegistry.inputGameInterface; in update()
289 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update()
299 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in update()
300 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update()
DHotSpotSystem.java121 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileX()
131 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileY()
144 LevelSystem level = sSystemRegistry.levelSystem; in getTileCenterWorldPositionX()
DMainLoop.java29 sSystemRegistry.timeSystem = mTimeSystem; in MainLoop()
30 sSystemRegistry.registerForReset(mTimeSystem); in MainLoop()
DLaunchProjectileComponent.java90 final TimeSystem time = sSystemRegistry.timeSystem; in update()
131 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in launch()
132 GameObjectManager manager = sSystemRegistry.gameObjectManager; in launch()
180 SoundSystem sound = sSystemRegistry.soundSystem; in launch()
DPatrolComponent.java78 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update()
92 HotSpotSystem hotSpotSystem = sSystemRegistry.hotSpotSystem; in update()
202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack()
206 CameraSystem camera = sSystemRegistry.cameraSystem; in updateAttack()
207 ContextParameters context = sSystemRegistry.contextParameters; in updateAttack()

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