/external/replicaisland/src/com/replica/replicaisland/ |
D | Game.java | 67 BaseObject.sSystemRegistry.openGLSystem = new OpenGLSystem(null); in bootstrap() 69 BaseObject.sSystemRegistry.customToastSystem = new CustomToastSystem(context); in bootstrap() 80 BaseObject.sSystemRegistry.contextParameters = params; in bootstrap() 91 BaseObject.sSystemRegistry.shortTermTextureLibrary = shortTermTextureLibrary; in bootstrap() 95 BaseObject.sSystemRegistry.longTermTextureLibrary = longTermTextureLibrary; in bootstrap() 98 BaseObject.sSystemRegistry.bufferLibrary = new BufferLibrary(); in bootstrap() 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); in bootstrap() 108 BaseObject.sSystemRegistry.inputSystem = input; in bootstrap() 109 BaseObject.sSystemRegistry.registerForReset(input); in bootstrap() 117 BaseObject.sSystemRegistry.inputGameInterface = inputInterface; in bootstrap() [all …]
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D | LevelSystem.java | 72 sSystemRegistry.contextParameters.context); in sendRestartEvent() 77 sSystemRegistry.contextParameters.context); in sendNextLevelEvent() 83 sSystemRegistry.contextParameters.context); in sendGameEvent() 86 sSystemRegistry.contextParameters.context); in sendGameEvent() 114 ContextParameters params = sSystemRegistry.contextParameters; in loadLevel() 134 LevelBuilder builder = sSystemRegistry.levelBuilder; in loadLevel() 160 CollisionSystem collision = sSystemRegistry.collisionSystem; in loadLevel() 168 HotSpotSystem hotSpots = sSystemRegistry.hotSpotSystem; in loadLevel() 177 sSystemRegistry.levelBuilder.promoteForegroundLayer(mBackgroundObject); in loadLevel() 189 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in spawnObjects()
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D | PlayerComponent.java | 119 VectorPool pool = sSystemRegistry.vectorPool; in move() 120 InputGameInterface input = sSystemRegistry.inputGameInterface; in move() 215 TimeSystem time = sSystemRegistry.timeSystem; in update() 280 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update() 318 final HudSystem hud = sSystemRegistry.hudSystem; in update() 319 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update() 335 final InputGameInterface input = sSystemRegistry.inputGameInterface; in stateMove() 344 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in stateMove() 345 GameObjectManager manager = sSystemRegistry.gameObjectManager; in stateMove() 362 CameraSystem camera = sSystemRegistry.cameraSystem; in stateMove() [all …]
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D | CameraSystem.java | 72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget() 113 final TimeSystem time = sSystemRegistry.timeSystem; in update() 173 final float width = sSystemRegistry.contextParameters.gameWidth / 2.0f; in pointVisible() 174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; in pointVisible() 190 final float width = sSystemRegistry.contextParameters.gameWidth; in snapFocalPointToWorldBoundsX() 191 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsX() 214 final float height = sSystemRegistry.contextParameters.gameHeight; in snapFocalPointToWorldBoundsY() 215 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsY() 217 …final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.… in snapFocalPointToWorldBoundsY()
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D | GameThread.java | 68 CameraSystem camera = mGameRoot.sSystemRegistry.cameraSystem; in run() 75 BaseObject.sSystemRegistry.renderSystem.swap(mRenderer, x, y); in run() 86 … mGameRoot.sSystemRegistry.hudSystem.setFPS((int)(1000 * mProfileFrames / mProfileTime)); in run() 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() 108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); in run() 122 BaseObject.sSystemRegistry.renderSystem.emptyQueues(mRenderer); in run()
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D | GhostComponent.java | 61 final InputGameInterface input = sSystemRegistry.inputGameInterface; in update() 62 final CameraSystem camera = sSystemRegistry.cameraSystem; in update() 111 final TimeSystem time = sSystemRegistry.timeSystem; in update() 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() 155 GameObjectManager manager = sSystemRegistry.gameObjectManager; in releaseControl() 161 final CameraSystem camera = sSystemRegistry.cameraSystem; in releaseControl() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl()
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D | LifetimeComponent.java | 89 CameraSystem camera = sSystemRegistry.cameraSystem; in update() 90 ContextParameters context = sSystemRegistry.contextParameters; in update() 104 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update() 127 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in die() 128 GameObjectManager manager = sSystemRegistry.gameObjectManager; in die() 140 EventRecorder recorder = sSystemRegistry.eventRecorder; in die() 164 SoundSystem sound = sSystemRegistry.soundSystem; in die()
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D | InputSystem.java | 46 TimeSystem time = sSystemRegistry.timeSystem; in roll() 51 ContextParameters params = sSystemRegistry.contextParameters; in touchDown() 52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown() 81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation() 87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
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D | HitReactionComponent.java | 105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim() 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() 133 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in hitVictim() 134 GameObjectManager manager = sSystemRegistry.gameObjectManager; in hitVictim() 150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit() 156 LevelSystem level = sSystemRegistry.levelSystem; in receivedHit() 178 VectorPool pool = sSystemRegistry.vectorPool; in receivedHit() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() 248 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | RenderComponent.java | 54 RenderSystem system = sSystemRegistry.renderSystem; in update() 59 CameraSystem camera = sSystemRegistry.cameraSystem; in update() 60 ContextParameters params = sSystemRegistry.contextParameters; in update() 76 sSystemRegistry.drawableFactory.release(mDrawable); in update()
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D | SingleTouchFilter.java | 8 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch() 10 sSystemRegistry.inputSystem.touchUp(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch() 13 sSystemRegistry.inputSystem.touchDown(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
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D | LauncherComponent.java | 63 final TimeSystem time = sSystemRegistry.timeSystem; in update() 97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch() 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() 121 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in fire() 122 GameObjectManager manager = sSystemRegistry.gameObjectManager; in fire()
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D | ScrollerComponent.java | 80 mHalfWidth = sSystemRegistry.contextParameters.gameWidth / 2.0f; //width / 2.0f; in setup() 81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; in setup() 90 final DrawableFactory drawableFactory = sSystemRegistry.drawableFactory; in update() 105 CameraSystem camera = sSystemRegistry.cameraSystem; in update()
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D | DebugSystem.java | 56 final RenderSystem render = sSystemRegistry.renderSystem; in drawShape() 57 final DrawableFactory factory = sSystemRegistry.drawableFactory; in drawShape() 58 CameraSystem camera = sSystemRegistry.cameraSystem; in drawShape() 59 ContextParameters params = sSystemRegistry.contextParameters; in drawShape()
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D | BufferLibrary.java | 45 if (sSystemRegistry.contextParameters.supportsVBOs) { in generateHardwareBuffers() 55 if (sSystemRegistry.contextParameters.supportsVBOs) { in releaseHardwareBuffers() 65 if (sSystemRegistry.contextParameters.supportsVBOs) { in invalidateHardwareBuffers()
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D | MultiTouchFilter.java | 13 ContextParameters params = sSystemRegistry.contextParameters; in updateTouch() 22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, in updateTouch() 26 BaseObject.sSystemRegistry.inputSystem.touchDown(id, in updateTouch()
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D | TheSourceComponent.java | 63 CameraSystem camera = sSystemRegistry.cameraSystem; in update() 90 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update() 101 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in update() 120 HudSystem hud = sSystemRegistry.hudSystem; in update()
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D | HudSystem.java | 210 mFadeStartTime = sSystemRegistry.timeSystem.getRealTime(); in startFade() 244 ContextParameters params = sSystemRegistry.contextParameters; in setMovementSliderMode() 258 final RenderSystem render = sSystemRegistry.renderSystem; in update() 259 final VectorPool pool = sSystemRegistry.vectorPool; in update() 260 final ContextParameters params = sSystemRegistry.contextParameters; in update() 261 final DrawableFactory factory = sSystemRegistry.drawableFactory; in update() 263 final GameObjectManager manager = sSystemRegistry.gameObjectManager; in update() 435 final float time = sSystemRegistry.timeSystem.getRealTime(); in update() 464 LevelSystem level = sSystemRegistry.levelSystem; in update() 475 final RenderSystem render = sSystemRegistry.renderSystem; in drawNumber()
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D | GameObject.java | 121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround() 129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling() 137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall() 145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
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D | NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; in update() 155 HotSpotSystem hotSpotSystem = sSystemRegistry.hotSpotSystem; in update() 214 final CameraSystem camera = sSystemRegistry.cameraSystem; in executeCommand() 268 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand() 283 GameObjectManager gameObjectManager = sSystemRegistry.gameObjectManager; in executeCommand() 289 HudSystem hud = sSystemRegistry.hudSystem; in executeCommand() 298 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand() 378 GameObjectManager manager = sSystemRegistry.gameObjectManager; in executeCommand()
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D | AnimationComponent.java | 126 final TimeSystem time = sSystemRegistry.timeSystem; in update() 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() 206 InputGameInterface input = sSystemRegistry.inputGameInterface; in update() 289 HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem; in update() 299 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in update() 300 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update()
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D | HotSpotSystem.java | 121 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileX() 131 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileY() 144 LevelSystem level = sSystemRegistry.levelSystem; in getTileCenterWorldPositionX()
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D | MainLoop.java | 29 sSystemRegistry.timeSystem = mTimeSystem; in MainLoop() 30 sSystemRegistry.registerForReset(mTimeSystem); in MainLoop()
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D | LaunchProjectileComponent.java | 90 final TimeSystem time = sSystemRegistry.timeSystem; in update() 131 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; in launch() 132 GameObjectManager manager = sSystemRegistry.gameObjectManager; in launch() 180 SoundSystem sound = sSystemRegistry.soundSystem; in launch()
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D | PatrolComponent.java | 78 GameObjectManager manager = sSystemRegistry.gameObjectManager; in update() 92 HotSpotSystem hotSpotSystem = sSystemRegistry.hotSpotSystem; in update() 202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack() 206 CameraSystem camera = sSystemRegistry.cameraSystem; in updateAttack() 207 ContextParameters context = sSystemRegistry.contextParameters; in updateAttack()
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