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Searched refs:samp_locs (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c267 GLuint *samp_locs[PIPE_SHADER_TYPES]; member
1059 sprog->samp_locs[id] = calloc(nsamp, sizeof(uint32_t)); in bind_sampler_locs()
1060 if (sprog->samp_locs[id]) { in bind_sampler_locs()
1071 sprog->samp_locs[id][index] = glGetUniformLocation(sprog->id, name); in bind_sampler_locs()
1082 sprog->samp_locs[id] = NULL; in bind_sampler_locs()
1460 free(ent->samp_locs[i]); in vrend_destroy_program()
3491 if (ctx->sub->prog->samp_locs[shader_type]) in vrend_draw_bind_samplers_shader()
3492 glUniform1i(ctx->sub->prog->samp_locs[shader_type][index], *sampler_id); in vrend_draw_bind_samplers_shader()