Searched refs:sample_count_error (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 2553 GLenum sample_count_error; in renderbuffer_storage() local 2583 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, in renderbuffer_storage() 2592 sample_count_error = GL_INVALID_VALUE; in renderbuffer_storage() 2595 if (sample_count_error != GL_NO_ERROR) { in renderbuffer_storage() 2596 _mesa_error(ctx, sample_count_error, in renderbuffer_storage()
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D | teximage.c | 6733 GLenum sample_count_error; in texture_image_multisample() local 6784 sample_count_error = _mesa_check_sample_count(ctx, target, in texture_image_multisample() 6786 samplesOK = sample_count_error == GL_NO_ERROR; in texture_image_multisample() 6797 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); in texture_image_multisample()
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