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Searched refs:setAddressingModeU (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp180 void setAddressingModeU(AddressingMode addressingMode);
DVertexProcessor.hpp253 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp229 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp298 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp538 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor
542 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DSampler.cpp271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
DPixelProcessor.cpp383 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor
387 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DRenderer.cpp2402 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer
2406 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
2410 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4173 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4176 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4179 renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4182 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4185 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()