/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 180 void setAddressingModeU(AddressingMode addressingMode);
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D | VertexProcessor.hpp | 253 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.hpp | 229 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
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D | Renderer.hpp | 298 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
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D | VertexProcessor.cpp | 538 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor 542 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
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D | Sampler.cpp | 271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
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D | PixelProcessor.cpp | 383 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor 387 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
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D | Renderer.cpp | 2402 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer 2406 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU() 2410 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4173 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4176 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState() 4179 renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState() 4182 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4185 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()
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