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Searched refs:setAddressingModeV (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp181 void setAddressingModeV(AddressingMode addressingMode);
DVertexProcessor.hpp254 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp230 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp299 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp547 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor
551 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DSampler.cpp276 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
DPixelProcessor.cpp392 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor
396 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DRenderer.cpp2414 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer
2418 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
2422 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3202 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4195 renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4198 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4201 renderer->setAddressingModeV(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4204 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4207 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()