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Searched refs:setAddressingModeW (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp182 void setAddressingModeW(AddressingMode addressingMode);
DVertexProcessor.hpp255 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp231 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp300 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp556 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor
560 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DSampler.cpp281 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
DPixelProcessor.cpp401 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor
405 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DRenderer.cpp2426 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer
2430 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
2434 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3203 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3706 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3709 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3715 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4217 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4220 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4223 renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4226 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4229 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()