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Searched refs:setBaseLevel (Results 1 – 25 of 29) sorted by relevance

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/external/angle/src/libANGLE/renderer/
DTextureImpl_mock.h130 MOCK_METHOD2(setBaseLevel, angle::Result(const gl::Context *, GLuint));
DTextureImpl.h178 virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
/external/swiftshader/src/Renderer/
DSampler.hpp192 void setBaseLevel(int baseLevel);
DVertexProcessor.hpp266 void setBaseLevel(unsigned int sampler, int baseLevel);
DPixelProcessor.hpp242 void setBaseLevel(unsigned int sampler, int baseLevel);
DRenderer.hpp311 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
DVertexProcessor.cpp655 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor
659 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
DSampler.cpp345 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
DPixelProcessor.cpp500 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor
504 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
DRenderer.cpp2558 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer
2562 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
2566 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
/external/angle/src/libANGLE/renderer/null/
DTextureNULL.h115 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
DTextureNULL.cpp160 angle::Result TextureNULL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureNULL
/external/angle/src/libANGLE/
DTexture.h117 bool setBaseLevel(GLuint baseLevel);
313 angle::Result setBaseLevel(const Context *context, GLuint baseLevel);
DTexture.cpp165 bool TextureState::setBaseLevel(GLuint baseLevel) in setBaseLevel() function in gl::TextureState
867 angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) in setBaseLevel() function in gl::Texture
869 if (mState.setBaseLevel(baseLevel)) in setBaseLevel()
871 ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); in setBaseLevel()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h122 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
DTextureMtl.mm764 angle::Result TextureMtl::setBaseLevel(const gl::Context *context, GLuint baseLevel)
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h196 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
DTextureGL.cpp246 (void)setBaseLevel(context, 0); in setImageHelper()
684 ANGLE_TRY(setBaseLevel(context, attachedTextureLevel)); in copyImage()
1511 angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureGL
DBlitGL.cpp576 ANGLE_TRY(source->setBaseLevel(context, static_cast<GLuint>(sourceLevel))); in copySubTexture()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h131 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h113 bool setBaseLevel(GLint baseLevel);
DTexture.cpp192 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
DlibGLESv2.cpp4683 if(!texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf()
4811 if(!texture->setBaseLevel(param)) in TexParameteri()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h107 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;

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