/external/angle/src/libANGLE/renderer/ |
D | TextureImpl_mock.h | 130 MOCK_METHOD2(setBaseLevel, angle::Result(const gl::Context *, GLuint));
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D | TextureImpl.h | 178 virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 192 void setBaseLevel(int baseLevel);
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D | VertexProcessor.hpp | 266 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | PixelProcessor.hpp | 242 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | Renderer.hpp | 311 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
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D | VertexProcessor.cpp | 655 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor 659 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | Sampler.cpp | 345 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
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D | PixelProcessor.cpp | 500 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor 504 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | Renderer.cpp | 2558 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer 2562 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel() 2566 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
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/external/angle/src/libANGLE/renderer/null/ |
D | TextureNULL.h | 115 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
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D | TextureNULL.cpp | 160 angle::Result TextureNULL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureNULL
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/external/angle/src/libANGLE/ |
D | Texture.h | 117 bool setBaseLevel(GLuint baseLevel); 313 angle::Result setBaseLevel(const Context *context, GLuint baseLevel);
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D | Texture.cpp | 165 bool TextureState::setBaseLevel(GLuint baseLevel) in setBaseLevel() function in gl::TextureState 867 angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) in setBaseLevel() function in gl::Texture 869 if (mState.setBaseLevel(baseLevel)) in setBaseLevel() 871 ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); in setBaseLevel()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 122 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
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D | TextureMtl.mm | 764 angle::Result TextureMtl::setBaseLevel(const gl::Context *context, GLuint baseLevel)
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.h | 196 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
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D | TextureGL.cpp | 246 (void)setBaseLevel(context, 0); in setImageHelper() 684 ANGLE_TRY(setBaseLevel(context, attachedTextureLevel)); in copyImage() 1511 angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureGL
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D | BlitGL.cpp | 576 ANGLE_TRY(source->setBaseLevel(context, static_cast<GLuint>(sourceLevel))); in copySubTexture()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 131 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 113 bool setBaseLevel(GLint baseLevel);
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D | Texture.cpp | 192 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
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D | libGLESv2.cpp | 4683 if(!texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf() 4811 if(!texture->setBaseLevel(param)) in TexParameteri()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 107 angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
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