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Searched refs:setCompressedImage (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h170 void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image);
218 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSi…
289 …void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, …
353 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, …
DTexture.cpp353 void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image) in setCompressedImage() function in es2::Texture
594 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es2::Texture2D
608 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage()
1055 void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, G… in setCompressedImage() function in es2::TextureCubeMap
1071 Texture::setCompressedImage(imageSize, pixels, image[face][level]); in setCompressedImage()
1613 void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es2::Texture3D
1627 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage()
DlibGLESv2.cpp772 texture->setCompressedImage(level, internalformat, width, height, imageSize, data); in CompressedTexImage2D()
783 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); in CompressedTexImage2D()
5917 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); in CompressedTexImage3DOES()
DlibGLESv3.cpp561 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); in CompressedTexImage3D()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h101 void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image);
139 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSi…
DTexture.cpp240 void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image) in setCompressedImage() function in es1::Texture
471 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es1::Texture2D
485 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage()
DlibGLES_CM.cpp735 texture->setCompressedImage(level, internalformat, width, height, imageSize, data); in CompressedTexImage2D()
/external/angle/src/libANGLE/renderer/
DTextureImpl_mock.h43 MOCK_METHOD7(setCompressedImage,
DTextureImpl.h70 virtual angle::Result setCompressedImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h243 angle::Result setCompressedImage(const gl::Context *context,
375 angle::Result setCompressedImage(const gl::Context *context,
508 angle::Result setCompressedImage(const gl::Context *context,
638 angle::Result setCompressedImage(const gl::Context *context,
766 angle::Result setCompressedImage(const gl::Context *context,
DTextureD3D.cpp971 angle::Result TextureD3D_2D::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_2D
1723 angle::Result TextureD3D_Cube::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_Cube
2499 angle::Result TextureD3D_3D::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_3D
3159 angle::Result TextureD3D_2DArray::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_2DArray
3835 angle::Result TextureD3DImmutableBase::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3DImmutableBase
/external/angle/src/libANGLE/renderer/null/
DTextureNULL.h42 angle::Result setCompressedImage(const gl::Context *context,
DTextureNULL.cpp48 angle::Result TextureNULL::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureNULL
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h49 angle::Result setCompressedImage(const gl::Context *context,
DTextureMtl.mm514 angle::Result TextureMtl::setCompressedImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h88 angle::Result setCompressedImage(const gl::Context *context,
DTextureGL.cpp515 angle::Result TextureGL::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureGL
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h58 angle::Result setCompressedImage(const gl::Context *context,
DTextureVk.cpp165 angle::Result TextureVk::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureVk
/external/angle/src/libANGLE/
DTexture.h367 angle::Result setCompressedImage(Context *context,
DTexture.cpp1098 angle::Result Texture::setCompressedImage(Context *context, in setCompressedImage() function in gl::Texture
1115 ANGLE_TRY(mTexture->setCompressedImage(context, index, internalFormat, size, unpackState, in setCompressedImage()
DContext.cpp4243 ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, in compressedTexImage2D()
4275 ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, in compressedTexImage3D()