/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 170 void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); 218 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSi… 289 …void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, … 353 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, …
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D | Texture.cpp | 353 void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image) in setCompressedImage() function in es2::Texture 594 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es2::Texture2D 608 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage() 1055 void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, G… in setCompressedImage() function in es2::TextureCubeMap 1071 Texture::setCompressedImage(imageSize, pixels, image[face][level]); in setCompressedImage() 1613 void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es2::Texture3D 1627 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage()
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D | libGLESv2.cpp | 772 texture->setCompressedImage(level, internalformat, width, height, imageSize, data); in CompressedTexImage2D() 783 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); in CompressedTexImage2D() 5917 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); in CompressedTexImage3DOES()
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D | libGLESv3.cpp | 561 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); in CompressedTexImage3D()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 101 void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); 139 …void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSi…
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D | Texture.cpp | 240 void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image) in setCompressedImage() function in es1::Texture 471 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage() function in es1::Texture2D 485 Texture::setCompressedImage(imageSize, pixels, image[level]); in setCompressedImage()
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D | libGLES_CM.cpp | 735 texture->setCompressedImage(level, internalformat, width, height, imageSize, data); in CompressedTexImage2D()
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/external/angle/src/libANGLE/renderer/ |
D | TextureImpl_mock.h | 43 MOCK_METHOD7(setCompressedImage,
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D | TextureImpl.h | 70 virtual angle::Result setCompressedImage(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 243 angle::Result setCompressedImage(const gl::Context *context, 375 angle::Result setCompressedImage(const gl::Context *context, 508 angle::Result setCompressedImage(const gl::Context *context, 638 angle::Result setCompressedImage(const gl::Context *context, 766 angle::Result setCompressedImage(const gl::Context *context,
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D | TextureD3D.cpp | 971 angle::Result TextureD3D_2D::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_2D 1723 angle::Result TextureD3D_Cube::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_Cube 2499 angle::Result TextureD3D_3D::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_3D 3159 angle::Result TextureD3D_2DArray::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3D_2DArray 3835 angle::Result TextureD3DImmutableBase::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureD3DImmutableBase
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/external/angle/src/libANGLE/renderer/null/ |
D | TextureNULL.h | 42 angle::Result setCompressedImage(const gl::Context *context,
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D | TextureNULL.cpp | 48 angle::Result TextureNULL::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureNULL
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 49 angle::Result setCompressedImage(const gl::Context *context,
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D | TextureMtl.mm | 514 angle::Result TextureMtl::setCompressedImage(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.h | 88 angle::Result setCompressedImage(const gl::Context *context,
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D | TextureGL.cpp | 515 angle::Result TextureGL::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureGL
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 58 angle::Result setCompressedImage(const gl::Context *context,
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D | TextureVk.cpp | 165 angle::Result TextureVk::setCompressedImage(const gl::Context *context, in setCompressedImage() function in rx::TextureVk
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/external/angle/src/libANGLE/ |
D | Texture.h | 367 angle::Result setCompressedImage(Context *context,
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D | Texture.cpp | 1098 angle::Result Texture::setCompressedImage(Context *context, in setCompressedImage() function in gl::Texture 1115 ANGLE_TRY(mTexture->setCompressedImage(context, index, internalFormat, size, unpackState, in setCompressedImage()
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D | Context.cpp | 4243 ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, in compressedTexImage2D() 4275 ANGLE_CONTEXT_TRY(texture->setCompressedImage(this, mState.getUnpackState(), target, level, in compressedTexImage3D()
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